i cant agree more on the first question with the russian walk its pretty 
god damn annoying.
and for the other bugs and exploits on maps and so forth i bet the 
community would support and love them as much as we srv op does.
bunny hopping is a third thing that would be needed to really be fixed.
------
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu


Ferenc Kovacs wrote:
> 2008/9/28 fishy <[EMAIL PROTECTED]>
>
>   
>> I almost hate to mention it, but there is one fix a majority of 1.6
>> players would support, which would encourage more server ops to fire up
>> beta servers, and help garner support for the new format you are
>> bringing to the staid counter-strike community. That would be if you can
>> find a way to remove/limit the exploit known as "Russian walking",
>> whereby a player taps crouch repeatedly to move at running speed with
>> very little noise. I am afraid that this exploit is becoming more
>> pervasive than bunnyhopping did, and ruins the flow of gameplay in a
>> similar manner, this may not be the ideal place to mention it however as
>> this is liable to be the last big update for cs 1.6 it would be an
>> invaluable opportunity to fix this exploit.
>>
>> cheers,
>> f|shy.
>>
>>     
>>> Message: 1
>>> Date: Fri, 26 Sep 2008 16:22:42 -0700
>>> From: "Jason Ruymen" <[EMAIL PROTECTED]>
>>> Subject: [hlds_linux] Counter-Strike 1.6 Beta Updated
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>       <[EMAIL PROTECTED]>, <[email protected]>
>>> Message-ID:
>>>       <
>>>       
>> [EMAIL PROTECTED]>
>>     
>>> Content-Type: text/plain;     charset="US-ASCII"
>>>
>>> A required update for the Counter-Strike 1.6 Beta has been released.
>>> Please run hldsupdatetool to receive it.  The specific changes include:
>>>
>>> - Fixed "Steam validation rejected" error on connect
>>> - Added "bannedcfgfile" cvar so you can control the file written to by
>>> the writeid command
>>>
>>> Jason
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>     
> Then maybe the following should be fixed:flashbugs in many places like on
> de_inferno, de_nuke, de_train
> he damage through the walls
> edgebug (you can survive any fall if you land on the 4 px wide edge of the
> object)
> silent defuse (if you press the use button rapidly, you can defuse the bomb
> without making the defuse sound effect, mostly done via script)
> you can see through some walls in the game (like on train from ct start you
> can check the 6th rail)
> I know, I'm asking too much. :/
>
> Tyrael
> _______________________________________________
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>
>   
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