No they are fixing so that it will work again cause right now it doesn't

Pawel wrote:
> i don't understand you deleted this cvar 4ever?
> *sv_visiblemaxplayers no longer being used.*
>
> On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds
> <[EMAIL PROTECTED]>wrote:
>
>   
>> We have released an update to the Half-Life 1 engine, run the
>> hldsupdatetool to get the update.
>>
>> This update fixes the "Assert( IsIdxValid(i) )" and then crash error
>> when running a server and fixes a crash on startup under linux if you
>> had virtual interfaces.
>>
>> Known bugs that are still being worked on are the setmaster call
>> stopping server listing and sv_visiblemaxplayers no longer being used.
>>
>> - Alfred
>>
>>     
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:hlds-
>>> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
>>> Sent: Wednesday, October 22, 2008 10:21 PM
>>> To: Half-Life dedicated Win32 server mailing list;
>>> [email protected];
>>>       
>> [EMAIL PROTECTED]
>>     
>>> Subject: Re: [hlds] Half-Life 1 Engine Update Released
>>>
>>> We have released an update for the Half-Life 1 engine, run the
>>> hldsupdatetool to get the update.
>>>
>>> This update fixes crashes on startup if you had a banned.cfg and the
>>> sv_password state not being displayed properly in the serverbrowser.
>>>
>>> There is a known bug with servers not listing if you use the setmaster
>>> command, so remove any setmaster calls until we can release a fix for
>>> the issue.
>>>
>>> - Alfred
>>>
>>>       
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:hlds-
>>>> [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>>>> Sent: Wednesday, October 22, 2008 4:49 PM
>>>> To: [email protected]; Half-Life dedicated Win32
>>>>         
>>> server
>>>       
>>>> mailing list; [EMAIL PROTECTED]
>>>> Subject: [hlds] Half-Life 1 Engine Update Released
>>>>
>>>> A new set of Steamworks features have been released for all
>>>>         
>> Half-Life
>>     
>>> 1
>>>       
>>>> engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team
>>>> Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and
>>>>         
>>> Half-
>>>       
>>>> life 1 Deathmatch. The update includes Steamworks features such as
>>>> player avatars in the scoreboard when playing Counter-Strike and
>>>> Condition Zero. The update also contains several bug fixes, listed
>>>> below. This update will require all game servers to restart.
>>>>
>>>> Bug Fixes:
>>>> - Removed the need to manually re-login and re-authenticate to Steam
>>>> while in game
>>>> - Fixed a crash on startup when running windowed with a non-standard
>>>> desktop resolution
>>>> - Removed the display of saytext (in-game chat text) from players
>>>>         
>>> whom
>>>       
>>>> you've blocked in Steam friends
>>>> - Locked down several engine cvars to prevent malicious script
>>>>         
>>> exploits
>>>       
>>>> - Enforced file consistency on several sprites in Counter-Strike
>>>> - Removed "ex_extrapmax" cvar (no longer needed)
>>>>
>>>> Server:
>>>> - Added "-noaff" command-line option to disable setting of thread
>>>> affinity
>>>> - Added "bannedcfg" cvar so admins can choose which file is written
>>>>         
>>> to
>>>       
>>>> by the "writeid" command
>>>>
>>>> This is a required update for all HL1 games.
>>>>
>>>> Jason
>>>>
>>>> _______________________________________________
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>>>>         
>>> archives,
>>>       
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>         
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>>>       
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>>
>>     
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