No recompilation is needed.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Mark T
> Sent: Friday, October 24, 2008 6:40 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
> 
> 
> Will there be an update to the HL1 SDK so we can recompile our server
> side mods, or can you tell us the changes so we can update it
> ourselves?
> 
> Thanks> Date: Thu, 23 Oct 2008 12:21:48 -0700> From:
> [EMAIL PROTECTED]> To: [EMAIL PROTECTED];
> [email protected];
> [EMAIL PROTECTED]> Subject: Re: [hlds_linux] [hlds]
> Half-Life 1 Engine Update Released> > We have released an update to
the
> Half-Life 1 engine, run the> hldsupdatetool to get the update.> > This
> update fixes the "Assert( IsIdxValid(i) )" and then crash error> when
> running a server and fixes a crash on startup under linux if you> had
> virtual interfaces.> > Known bugs that are still being worked on are
> the setmaster call> stopping server listing and sv_visiblemaxplayers
no
> longer being used.> > - Alfred> > > -----Original Message-----> >
From:
> [EMAIL PROTECTED] [mailto:hlds-> >
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds> > Sent:
> Wednesday, October 22, 2008 10:21 PM> > To: Half-Life dedicated Win32
> server mailing list;> > [email protected];>
> [EMAIL PROTECTED]> > Subject: Re: [hlds] Half-Life
1
> Engine Update Released> > > > We have released an update for the Half-
> Life 1 engine, run the> > hldsupdatetool to get the update.> > > >
This
> update fixes crashes on startup if you had a banned.cfg and the> >
> sv_password state not being displayed properly in the serverbrowser.>
>
> > > There is a known bug with servers not listing if you use the
> setmaster> > command, so remove any setmaster calls until we can
> release a fix for> > the issue.> > > > - Alfred> > > > > -----Original
> Message-----> > > From: [EMAIL PROTECTED]
> [mailto:hlds-> > > [EMAIL PROTECTED] On Behalf Of Jason
> Ruymen> > > Sent: Wednesday, October 22, 2008 4:49 PM> > > To:
> [email protected]; Half-Life dedicated Win32> >
server>
> > > mailing list; [EMAIL PROTECTED]> > > Subject:
> [hlds] Half-Life 1 Engine Update Released> > >> > > A new set of
> Steamworks features have been released for all> Half-Life> > 1> > >
> engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team> >
>
> Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and> >
> Half-> > > life 1 Deathmatch. The update includes Steamworks features
> such as> > > player avatars in the scoreboard when playing Counter-
> Strike and> > > Condition Zero. The update also contains several bug
> fixes, listed> > > below. This update will require all game servers to
> restart.> > >> > > Bug Fixes:> > > - Removed the need to manually re-
> login and re-authenticate to Steam> > > while in game> > > - Fixed a
> crash on startup when running windowed with a non-standard> > >
desktop
> resolution> > > - Removed the display of saytext (in-game chat text)
> from players> > whom> > > you've blocked in Steam friends> > > -
Locked
> down several engine cvars to prevent malicious script> > exploits> > >
> - Enforced file consistency on several sprites in Counter-Strike> > >
-
> Removed "ex_extrapmax" cvar (no longer needed)> > >> > > Server:> > >
-
> Added "-noaff" command-line option to disable setting of thread> > >
> affinity> > > - Added "bannedcfg" cvar so admins can choose which file
> is written> > to> > > by the "writeid" command> > >> > > This is a
> required update for all HL1 games.> > >> > > Jason> > >> > >
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