You misunderstood, the bug is that is it ignore, it should still be
used.

- Alfred

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Pawel
> Sent: Thursday, October 23, 2008 1:26 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Half-Life 1 Engine Update Released
> 
> i don't understand you deleted this cvar 4ever?
> *sv_visiblemaxplayers no longer being used.*
> 
> On Thu, Oct 23, 2008 at 9:21 PM, Alfred Reynolds
> <[EMAIL PROTECTED]>wrote:
> 
> > We have released an update to the Half-Life 1 engine, run the
> > hldsupdatetool to get the update.
> >
> > This update fixes the "Assert( IsIdxValid(i) )" and then crash error
> > when running a server and fixes a crash on startup under linux if
you
> > had virtual interfaces.
> >
> > Known bugs that are still being worked on are the setmaster call
> > stopping server listing and sv_visiblemaxplayers no longer being
> used.
> >
> > - Alfred
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > > Sent: Wednesday, October 22, 2008 10:21 PM
> > > To: Half-Life dedicated Win32 server mailing list;
> > > hlds_linux@list.valvesoftware.com;
> > [EMAIL PROTECTED]
> > > Subject: Re: [hlds] Half-Life 1 Engine Update Released
> > >
> > > We have released an update for the Half-Life 1 engine, run the
> > > hldsupdatetool to get the update.
> > >
> > > This update fixes crashes on startup if you had a banned.cfg and
> the
> > > sv_password state not being displayed properly in the
> serverbrowser.
> > >
> > > There is a known bug with servers not listing if you use the
> setmaster
> > > command, so remove any setmaster calls until we can release a fix
> for
> > > the issue.
> > >
> > > - Alfred
> > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED] [mailto:hlds-
> > > > [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > > Sent: Wednesday, October 22, 2008 4:49 PM
> > > > To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32
> > > server
> > > > mailing list; [EMAIL PROTECTED]
> > > > Subject: [hlds] Half-Life 1 Engine Update Released
> > > >
> > > > A new set of Steamworks features have been released for all
> > Half-Life
> > > 1
> > > > engine multiplayer games: Counter-Strike 1.6, Condition Zero,
> Team
> > > > Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat
and
> > > Half-
> > > > life 1 Deathmatch. The update includes Steamworks features such
> as
> > > > player avatars in the scoreboard when playing Counter-Strike and
> > > > Condition Zero. The update also contains several bug fixes,
> listed
> > > > below. This update will require all game servers to restart.
> > > >
> > > > Bug Fixes:
> > > > - Removed the need to manually re-login and re-authenticate to
> Steam
> > > > while in game
> > > > - Fixed a crash on startup when running windowed with a non-
> standard
> > > > desktop resolution
> > > > - Removed the display of saytext (in-game chat text) from
players
> > > whom
> > > > you've blocked in Steam friends
> > > > - Locked down several engine cvars to prevent malicious script
> > > exploits
> > > > - Enforced file consistency on several sprites in Counter-Strike
> > > > - Removed "ex_extrapmax" cvar (no longer needed)
> > > >
> > > > Server:
> > > > - Added "-noaff" command-line option to disable setting of
thread
> > > > affinity
> > > > - Added "bannedcfg" cvar so admins can choose which file is
> written
> > > to
> > > > by the "writeid" command
> > > >
> > > > This is a required update for all HL1 games.
> > > >
> > > > Jason
> > > >
> > > > _______________________________________________
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> > > archives,
> > > > please visit:
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> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> >
> > _______________________________________________
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> archives,
> > please visit:
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> >
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