oops, I mean:

Please, anyone from VALVe can tell us if that is normal or a bug?

(not "can't")

2008/11/7 AnAkIn . <[EMAIL PROTECTED]>

> Please, anyone from VALVe can't tell us if that is normal or a bug?
>
> Thanks.
>
> 2008/11/6 Chris Brunelle <[EMAIL PROTECTED]>
>
> fps_max doesn't seem to work either.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
>> Sent: Thursday, November 06, 2008 1:58 PM
>> To: [email protected]
>> Subject: Re: [hlds_linux] Left 4 Dead : FPS_Max / Tickrate
>>
>> -tickrate seems to not be existing, so that's probably intended, like in
>> TF2.
>>
>> But, still, what about fps_max?
>>
>> 2008/11/6 AnAkIn . <[EMAIL PROTECTED]>
>>
>> > It seems that the fps_max command doesn't exist on the new engine that
>> Left
>> > 4 Dead uses, is that intended?
>> >
>> > CPU   In    Out   Uptime  Users   FPS    Players
>> >    3.00  0.00  0.00       8     1   29.65       0
>> >
>> >
>> > FPS are never above 30.
>> >
>> >
>> > I tried changing -tickrate, but since fps_max seems to be limiting it
>> and
>> > not available, it doesn't make any difference.
>> >
>> > Also sv_maxupdaterate and sv_minupdaterate are gone.
>> >
>> >
>> > Thanks.
>> >
>> > AnAkIn.
>> >
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>
>
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