oops, I mean: Please, anyone from VALVe can tell us if that is normal or a bug?
(not "can't") 2008/11/7 AnAkIn . <[EMAIL PROTECTED]> > Please, anyone from VALVe can't tell us if that is normal or a bug? > > Thanks. > > 2008/11/6 Chris Brunelle <[EMAIL PROTECTED]> > > fps_max doesn't seem to work either. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn . >> Sent: Thursday, November 06, 2008 1:58 PM >> To: [email protected] >> Subject: Re: [hlds_linux] Left 4 Dead : FPS_Max / Tickrate >> >> -tickrate seems to not be existing, so that's probably intended, like in >> TF2. >> >> But, still, what about fps_max? >> >> 2008/11/6 AnAkIn . <[EMAIL PROTECTED]> >> >> > It seems that the fps_max command doesn't exist on the new engine that >> Left >> > 4 Dead uses, is that intended? >> > >> > CPU In Out Uptime Users FPS Players >> > 3.00 0.00 0.00 8 1 29.65 0 >> > >> > >> > FPS are never above 30. >> > >> > >> > I tried changing -tickrate, but since fps_max seems to be limiting it >> and >> > not available, it doesn't make any difference. >> > >> > Also sv_maxupdaterate and sv_minupdaterate are gone. >> > >> > >> > Thanks. >> > >> > AnAkIn. >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

