Alright guys, I had an idea for the community-based servers seeing as the current one is ...well...not too great.
I'd like my community members to be able to create lobbies and THEN join my servers, not join my servers and then try to set the options they want. If a server is empty, why can't the client reserve it as a lobby and then join it once they're done making changes? It seems rather silly to me that when you click "join game" on a zero player server, you immediately go to the lobby, but then it drops you right into the game. Can we use the reserve system here to make use of our servers? Actually, I liked it better when sv_search_key was around. Sure, the client had to type something in every time they started their game (or add it to their autoexec) but seriously, it was better, as people could join our servers if they were available instead of not. Can you guys add something back like this, please? Thanks! Cc2iscooL _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

