I thought this was already there.  You could make your own lobby with 
your own settings and, using the sv_search_key..and now the group 
thingy, you should be able to have that game played on your own server.  
Perhaps I'm mistaken, wouldn't be the first time. ;)

Flubber wrote:
> I asked for that feature days ago, no response.
>
> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
>
>   
>> Alright guys, I had an idea for the community-based servers seeing as the
>> current one is ...well...not too great.
>>
>> I'd like my community members to be able to create lobbies and THEN join my
>> servers, not join my servers and then try to set the options they want. If
>> a
>> server is empty, why can't the client reserve it as a lobby and then join
>> it
>> once they're done making changes? It seems rather silly to me that when you
>> click "join game" on a zero player server, you immediately go to the lobby,
>> but then it drops you right into the game. Can we use the reserve system
>> here to make use of our servers? Actually, I liked it better when
>> sv_search_key was around. Sure, the client had to type something in every
>> time they started their game (or add it to their autoexec) but seriously,
>> it
>> was better, as people could join our servers if they were available instead
>> of not.
>>
>> Can you guys add something back like this, please?
>>
>> Thanks!
>>
>> Cc2iscooL
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>     
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to