I thought this was already there. You could make your own lobby with your own settings and, using the sv_search_key..and now the group thingy, you should be able to have that game played on your own server. Perhaps I'm mistaken, wouldn't be the first time. ;)
Flubber wrote: > I asked for that feature days ago, no response. > > 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > > >> Alright guys, I had an idea for the community-based servers seeing as the >> current one is ...well...not too great. >> >> I'd like my community members to be able to create lobbies and THEN join my >> servers, not join my servers and then try to set the options they want. If >> a >> server is empty, why can't the client reserve it as a lobby and then join >> it >> once they're done making changes? It seems rather silly to me that when you >> click "join game" on a zero player server, you immediately go to the lobby, >> but then it drops you right into the game. Can we use the reserve system >> here to make use of our servers? Actually, I liked it better when >> sv_search_key was around. Sure, the client had to type something in every >> time they started their game (or add it to their autoexec) but seriously, >> it >> was better, as people could join our servers if they were available instead >> of not. >> >> Can you guys add something back like this, please? >> >> Thanks! >> >> Cc2iscooL >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

