sv_search_key does not seem to work for me. It can never find servers with the same key in my case. And if I do connect to an "exclusive" server and vote to come back to the lobby (to change the map or characters) it then sends me to a different server while my own is idling. As a bonus I got kicked off some server after the game ended from our prrivate one and the lobby decided to randomly change servers :(.
On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > I take that back. > > It works as intended...but why can't we get this integrated into the > community system? > > On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > > > As far as I can tell sv_search_key no longer works as intended. > > > > > > On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED]> > wrote: > > > >> I thought this was already there. You could make your own lobby with > >> your own settings and, using the sv_search_key..and now the group > >> thingy, you should be able to have that game played on your own server. > >> Perhaps I'm mistaken, wouldn't be the first time. ;) > >> > >> Flubber wrote: > >> > I asked for that feature days ago, no response. > >> > > >> > 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]> > >> > > >> > > >> >> Alright guys, I had an idea for the community-based servers seeing as > >> the > >> >> current one is ...well...not too great. > >> >> > >> >> I'd like my community members to be able to create lobbies and THEN > >> join my > >> >> servers, not join my servers and then try to set the options they > want. > >> If > >> >> a > >> >> server is empty, why can't the client reserve it as a lobby and then > >> join > >> >> it > >> >> once they're done making changes? It seems rather silly to me that > when > >> you > >> >> click "join game" on a zero player server, you immediately go to the > >> lobby, > >> >> but then it drops you right into the game. Can we use the reserve > >> system > >> >> here to make use of our servers? Actually, I liked it better when > >> >> sv_search_key was around. Sure, the client had to type something in > >> every > >> >> time they started their game (or add it to their autoexec) but > >> seriously, > >> >> it > >> >> was better, as people could join our servers if they were available > >> instead > >> >> of not. > >> >> > >> >> Can you guys add something back like this, please? > >> >> > >> >> Thanks! > >> >> > >> >> Cc2iscooL > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> > >> >> > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

