Same here. I have servers set up, but when my key matches the one I set 
on the server, I can't find any dedicated servers when searching for one 
to host my lobby game. Once I remove the key from my client, I can 
instantly find a server to host our game.

1nsane wrote:
> sv_search_key does not seem to work for me. It can never find servers with
> the same key in my case. And if I do connect to an "exclusive" server and
> vote to come back to the lobby (to change the map or characters) it then
> sends me to a different server while my own is idling. As a bonus I got
> kicked off some server after the game ended from our prrivate one and the
> lobby decided to randomly change servers :(.
>
> On Tue, Nov 18, 2008 at 12:58 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>
>   
>> I take that back.
>>
>> It works as intended...but why can't we get this integrated into the
>> community system?
>>
>> On Tue, Nov 18, 2008 at 11:56 AM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>>
>>     
>>> As far as I can tell sv_search_key no longer works as intended.
>>>
>>>
>>> On Tue, Nov 18, 2008 at 11:40 AM, Joseph Laws <[EMAIL PROTECTED]>
>>>       
>> wrote:
>>     
>>>> I thought this was already there.  You could make your own lobby with
>>>> your own settings and, using the sv_search_key..and now the group
>>>> thingy, you should be able to have that game played on your own server.
>>>> Perhaps I'm mistaken, wouldn't be the first time. ;)
>>>>
>>>> Flubber wrote:
>>>>         
>>>>> I asked for that feature days ago, no response.
>>>>>
>>>>> 2008/11/18 Cc2iscooL <[EMAIL PROTECTED]>
>>>>>
>>>>>
>>>>>           
>>>>>> Alright guys, I had an idea for the community-based servers seeing as
>>>>>>             
>>>> the
>>>>         
>>>>>> current one is ...well...not too great.
>>>>>>
>>>>>> I'd like my community members to be able to create lobbies and THEN
>>>>>>             
>>>> join my
>>>>         
>>>>>> servers, not join my servers and then try to set the options they
>>>>>>             
>> want.
>>     
>>>> If
>>>>         
>>>>>> a
>>>>>> server is empty, why can't the client reserve it as a lobby and then
>>>>>>             
>>>> join
>>>>         
>>>>>> it
>>>>>> once they're done making changes? It seems rather silly to me that
>>>>>>             
>> when
>>     
>>>> you
>>>>         
>>>>>> click "join game" on a zero player server, you immediately go to the
>>>>>>             
>>>> lobby,
>>>>         
>>>>>> but then it drops you right into the game. Can we use the reserve
>>>>>>             
>>>> system
>>>>         
>>>>>> here to make use of our servers? Actually, I liked it better when
>>>>>> sv_search_key was around. Sure, the client had to type something in
>>>>>>             
>>>> every
>>>>         
>>>>>> time they started their game (or add it to their autoexec) but
>>>>>>             
>>>> seriously,
>>>>         
>>>>>> it
>>>>>> was better, as people could join our servers if they were available
>>>>>>             
>>>> instead
>>>>         
>>>>>> of not.
>>>>>>
>>>>>> Can you guys add something back like this, please?
>>>>>>
>>>>>> Thanks!
>>>>>>
>>>>>> Cc2iscooL
>>>>>> _______________________________________________
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>>>>>>             
>> archives,
>>     
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>>>             
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>           
>>>> please visit:
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>>           
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>         
>>>       
>> _______________________________________________
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>>
>>     
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>
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