If you are running SM, make sure nextmap.smx is disabled or you'll have 
the problem you described.  Other than that, my servers work perfectly 
with SM/MM (no "fun" mods, just server management plugins).

Richard Eid wrote:
> The issue you experience where you can be playing a co-op map, then after
> the first one finishes, you're switched to a Versus map...I noticed the same
> thing on my server when I installed Metamod.  I think the real message to go
> out here is for everyone to remove Metamod.  I know this will eliminate
> SourceMod at the same time, but face it everyone...neither of them are ready
> for Left 4 Dead yet.  And to be honest, I kinda hope that somehow they are
> locked out alltogether from Left 4 Dead.
>
> They are what ruined TF2's server selection.  I know they make some great
> Admin tools out there for SourceMod, but people use it to make cool(lame)
> servers instead.
>
> :2cents:
>
>                                                     -Richard Eid
>
>
> On Sat, Dec 6, 2008 at 12:24 PM, ics <[EMAIL PROTECTED]> wrote:
>
>   
>> This post is mostly about:
>>
>> - Finding a dedicated server when starting the game from a lobby is now
>> faster and more reliable
>>
>> but i have something to say for those too who run servers, especially
>> modded ones so i will post this here instead of useless steampowered ranting
>> forums.
>>
>> After the update, i  and others have  constantly having issues with
>> connecting to a proper servers. Either the new improved search system at
>> lobby, which automatically selects the server where the players are thrown,
>> is faulty or there isnt free servers at this area. Me and others keep
>> getting into servers far away from us. To American, Australian and other
>> countries. What is the reason why there could not be favorite servers that
>> can be selected from lobby? Sort of like pre-reservation or something. Sure
>> there is that "play on steamgroup server" but thats not enough. With that
>> way i can only play with friends - if none are around, i get to go to random
>> roulette and face the following issues:
>>
>> Some servers also seem to swap from normal to versus mode on the fly after
>> first completed map in the campaign. Happened twice now in 2 different
>> servers after the latest 2 updates. Not sure if this is caused somehow by
>> those server settings or in-game bug.
>>
>> Another issue aimed to all of you who run modded servers - it is nice that
>> you set up some plugin that filters players out according to their country.
>> Now if i end up in US server and there is a filter on that does not allow me
>> to get it (your country blablablaa is not allowed on this server), its
>> somehow game breaking bug. Frustration to the max and i sure aint the only
>> one who faces these errors. Another thing is ping kicker that some servers
>> seem to have gotten on using some plugin. Very nice invention. It is likely
>> that i would not play on these servers anyway but it is extreamly
>> frustrating when you have nice group along from previous game and then new
>> server is selected for another campaign -> booted and then someone else
>> manages to join in to your place.
>>
>> One more issue that comes to my mind from versus mode problems are the
>> servers that are using director_no_human_zombies 1 which means that half of
>> the players will get message "human player limit exceeded 8/4". Sure there
>> is that return to lobby vote option but thats not enough. Some people are
>> already left the server due to this issue and it breaks the game. All
>> servers using this cvar should be excluded from versus search. My suggesting
>> would be sv_allow_versus cvar that would be checked upon reservation.
>>
>> Best (?) thing for everyone would be to exclude these "custom" plugin
>> servers filtered out somehow from lobby server search or improve the system
>> so we should not end up on servers far away at all where these problems come
>> up.
>>
>> -ics
>>
>>
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