After the update, this started to occur:

ReplyReservationRequest:  Reservation request with bogus payload data 
from 212.3.144.136:5087 [80 bytes]
-> Reservation cookie aeb896949f9de96e:  reason ReplyReservationRequest
Server waking up from hibernation
CModelLoader::Map_IsValid:  No such map 'maps/ .bsp'
map load failed:   not found or invalid

Is this attempt to load custom map on our servers or is there a bug in 
lobby system after the update?

-ics

Steven J. Sumichrast kirjoitti:
> I've got some issues with the update. Boomer vomit is not displaying  
> for anyone ok my server for the boomer player. The player can't see  
> the vomit everyone else can. Also weapons are randomly not showing in  
> first person.
>
> Sent from my iPhone
>
> On Jan 14, 2009, at 8:52 PM, Jason Ruymen <[email protected]>  
> wrote:
>
>   
>> A required update for Left 4 Dead has been released.  Please run  
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> General
>> - Fixed Survivors being able to climb surfaces marked for versus  
>> infected only.
>> - Fixed a class of SurvivorBot bugs dealing with rescuing downed  
>> players.
>> - Players can no longer grab ladders while flying through the air  
>> after a Tank punch.
>> - Shooting near a car with an alarm that has already fired the alarm  
>> will no longer make chirping noises.
>> - Improved loading time.
>> - Fixed mini-gun physics exploit.
>> - Fixed propane tanks (and other physics objects) causing players to  
>> fall through elevators.
>> - Fixed rare achievement bug issues.
>> - Fixed several map exploits.
>> - Fixed various match making issues.
>> - Fixed NAT traversal issues.
>>
>> Versus Changes
>> - Added HUD elements to show status of other infected players.
>> - Changed color of infected player name in chat to red.
>> - Fixed exploit where players could spawn infected bots
>> - Fixed instance where a Survivor changing to the infected team  
>> would be attacked by infected bots.
>> - Normalized special infected melee damage.
>> - Made the following client commands cheat protected: "Kill" and  
>> "explode".
>> - Fixed exploit where infected players could run away and teleport  
>> back to gain health.
>> - Players can only change teams once per map.
>> - Players can't change teams while other players are still loading.
>> - Tank spawns at the same % through the map for both teams in versus  
>> mode.
>> - Made the Tank and Witch spawn directly on the escape route.
>> - Increased chance of getting the Tank or Witch.
>> - Fixed team swap issue.
>>
>> Hunter
>> - Easier to pounce a Survivor who is meleeing.
>> - Increased Minimum damage a Hunter pounce does.
>>
>> Smoker
>> - Fixed Smoker tongue tolerance.
>> - Smoker now has to be killed or the tongue destroyed for the tongue  
>> to break.
>> - Survivor's cannot bash someone off the tongue until the Survivor  
>> being pulled is paralyzed or hanging
>> - Tongue attacks that fail to paralyze or hang a Survivor will use  
>> the shorter ability delay timer.
>> - Fixed cases where the ability timer was not using the correct time.
>> - Fixed case where you could point at a Survivor but not register a  
>> tongue hit
>> - Fixed Smoker tongue not targeting and landing properly through PZ  
>> ghosts.
>> - Smoker tongue does damage every second while dragging paralyzed  
>> Survivors.
>>
>> Tank
>> - Bashable objects now appear with a red glow.
>> - Tanks hitting a car with an alarm disables the alarm permanently.
>> - Tank frustration timer is only reset by hitting Survivors with  
>> rocks or fists.
>> - Reduced autoshotgun damage against Tanks.
>>
>> Witch
>> - Witch spawns at the same % through the map for both teams.
>> - Avoids spawning within a certain % of the tank.
>> - Fixed an exploit where the Witch could be woken up and tricked  
>> into attacking Survivors.
>>
>> Jason
>>
>> _______________________________________________
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>>     
>
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