I had alltalk set to 0, but it was constantly being changed to 1 as its what people wanted just for the fun of the game really.
I now have it default to 1 on a few of the servers, but agree an in-game vote option would be the best thing. 2008/12/17 Kevin J. Anderson <[email protected]> > There must be a different variable then, because my beef is 100% with > servers that have the two teams talking to each other. I have yet to be > on a server where my dead team mates could not talk on voice. > > Again, there are games with where this is great, and theres games where > we all wish we could turn it off but can't due to the server config. > > Which is why it should be voted on. This is unfortunately not something > that can be fixed with a server mod, because of the randomness in > joining a server with friends from a lobby. > > If you search the steam forums, this is a common gripe in the L4d forum. > > Steven Sumichrast wrote: > > Take a look at my servers: > > > > VS: > http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27019/General_Mayhem_Left4_Dead_Game_Network__Server_09-Variables.html > > > > Co-op: > http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27023/General_Mayhem_Left4_Dead_Game_Network__Server_07-Variables.html > > > > I've got 10 forks running and they're all identically configured, just > > depends what map they run. > > > > SV_ALLTALK is set to 1 on all the forks. When we're playing and I'm > > using voice chat on human, the infected cannot hear me. When I'm dead > > as human, humans can still hear, and infected still can't. Same > > applies when I'm playing as infected. > > > > On vs with SV_ALLTALK set to 1, I hear all humans, whether I'm dead or > > alive, and they can hear me whether I'm dead or alive. > > > > I'm not specifying alltalk in any of my configurations anywhere, the > > default is 1. > > > > > > > > On Wed, Dec 17, 2008 at 9:00 AM, Cc2iscooL <[email protected]> wrote: > >> Umm.... > >> > >> In L4D, when alltalk is off dead players can talk to their alive > teammates. > >> > >> I think you've got it mixed up. :) > >> > >> On Wed, Dec 17, 2008 at 7:44 AM, Steven Sumichrast <[email protected] > >wrote: > >> > >>> I'm not sure what you guys are talking about -- when alltalk is on on > >>> my box, the only thing different than normal is that dead players can > >>> chat with alive ones. > >>> > >>> In VS, they can't talk across teams... am I missing something, or is > >>> this what you guys are talking about? I haven't ever really seen it a > >>> distraction -- but, then again, I only play on my servers with people > >>> from my steam group... > >>> > >>> > >>> On Wed, Dec 17, 2008 at 7:28 AM, AnAkIn . <[email protected]> wrote: > >>>> The problem is not that alltalk is forced on, but is is DEFAULTED to > ON. > >>>> > >>>> I don't think VALVe ever made the game to be played with alltalk ON, > so I > >>>> guess they have to fix it, and make the default value 0. > >>>> Also remove the sv_tags when you put it on 0, and make it add when you > >>> put > >>>> it on 1. > >>>> > >>>> 2008/12/17 Kevin J. Anderson <[email protected]> > >>>> > >>>>> One of the annoying trends has been the fact that a lot of servers > have > >>>>> been forcing alltalk on, and in a lot of circumstances, this can > really > >>>>> detract from the gameplay. There are certainly other circumstances > >>>>> where it makes the game really fun, however I think it should be up > to > >>>>> the players themselves, and not the server operator considering the > fact > >>>>> that groups of friends tend to join random servers unless they are > lucky > >>>>> enough to have their own. > >>>>> > >>>>> Searching the steam forums, it seems that a lot of people agree whole > >>>>> heartedly. I understand the benefits of both options, however it > >>>>> should be left up to the players in each individual game. > >>>>> > >>>>> (this isn't even getting started on all the stupid forced settings > some > >>>>> admins are pushing on people, screwing up mapcycles and campaigns in > >>>>> general) > >>>>> > >>>>> Kevin > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

