I had alltalk set to 0, but it was constantly being changed to 1 as its what
people wanted just for the fun of the game really.

I now have it default to 1 on a few of the servers, but agree an in-game
vote option would be the best thing.



2008/12/17 Kevin J. Anderson <[email protected]>

> There must be a different variable then, because my beef is 100% with
> servers that have the two teams talking to each other.  I have yet to be
> on a server where my dead team mates could not talk on voice.
>
> Again, there are games with where this is great, and theres games where
> we all wish we could turn it off but can't due to the server config.
>
> Which is why it should be voted on.  This is unfortunately not something
> that can be fixed with a server mod, because of the randomness in
> joining a server with friends from a lobby.
>
> If you search the steam forums, this is a common gripe in the L4d forum.
>
> Steven Sumichrast wrote:
> > Take a look at my servers:
> >
> > VS:
> http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27019/General_Mayhem_Left4_Dead_Game_Network__Server_09-Variables.html
> >
> > Co-op:
> http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27023/General_Mayhem_Left4_Dead_Game_Network__Server_07-Variables.html
> >
> > I've got 10 forks running and they're all identically configured, just
> > depends what map they run.
> >
> > SV_ALLTALK is set to 1 on all the forks.  When we're playing and I'm
> > using voice chat on human, the infected cannot hear me.  When I'm dead
> > as human, humans can still hear, and infected still can't.  Same
> > applies when I'm playing as infected.
> >
> > On vs with SV_ALLTALK set to 1, I hear all humans, whether I'm dead or
> > alive, and they can hear me whether I'm dead or alive.
> >
> > I'm not specifying alltalk in any of my configurations anywhere, the
> > default is 1.
> >
> >
> >
> > On Wed, Dec 17, 2008 at 9:00 AM, Cc2iscooL <[email protected]> wrote:
> >> Umm....
> >>
> >> In L4D, when alltalk is off dead players can talk to their alive
> teammates.
> >>
> >> I think you've got it mixed up. :)
> >>
> >> On Wed, Dec 17, 2008 at 7:44 AM, Steven Sumichrast <[email protected]
> >wrote:
> >>
> >>> I'm not sure what you guys are talking about -- when alltalk is on on
> >>> my box, the only thing different than normal is that dead players can
> >>> chat with alive ones.
> >>>
> >>> In VS, they can't talk across teams...  am I missing something, or is
> >>> this what you guys are talking about?  I haven't ever really seen it a
> >>> distraction -- but, then again, I only play on my servers with people
> >>> from my steam group...
> >>>
> >>>
> >>> On Wed, Dec 17, 2008 at 7:28 AM, AnAkIn . <[email protected]> wrote:
> >>>> The problem is not that alltalk is forced on, but is is DEFAULTED to
> ON.
> >>>>
> >>>> I don't think VALVe ever made the game to be played with alltalk ON,
> so I
> >>>> guess they have to fix it, and make the default value 0.
> >>>> Also remove the sv_tags when you put it on 0, and make it add when you
> >>> put
> >>>> it on 1.
> >>>>
> >>>> 2008/12/17 Kevin J. Anderson <[email protected]>
> >>>>
> >>>>> One of the annoying trends has been the fact that a lot of servers
> have
> >>>>> been forcing alltalk on, and in a lot of circumstances, this can
> really
> >>>>> detract from the gameplay.   There are certainly other circumstances
> >>>>> where it makes the game really fun, however I think it should be up
> to
> >>>>> the players themselves, and not the server operator considering the
> fact
> >>>>> that groups of friends tend to join random servers unless they are
> lucky
> >>>>> enough to have their own.
> >>>>>
> >>>>> Searching the steam forums, it seems that a lot of people agree whole
> >>>>> heartedly.   I understand the benefits of both options, however it
> >>>>> should be left up to the players in each individual game.
> >>>>>
> >>>>> (this isn't even getting started on all the stupid forced settings
> some
> >>>>> admins are pushing on people, screwing up mapcycles and campaigns in
> >>>>> general)
> >>>>>
> >>>>> Kevin
> >>>>>
> >>>>> _______________________________________________
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> >>>>>
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