I'm not sure what you guys are talking about -- when alltalk is on on
my box, the only thing different than normal is that dead players can
chat with alive ones.

In VS, they can't talk across teams...  am I missing something, or is
this what you guys are talking about?  I haven't ever really seen it a
distraction -- but, then again, I only play on my servers with people
from my steam group...


On Wed, Dec 17, 2008 at 7:28 AM, AnAkIn . <[email protected]> wrote:
> The problem is not that alltalk is forced on, but is is DEFAULTED to ON.
>
> I don't think VALVe ever made the game to be played with alltalk ON, so I
> guess they have to fix it, and make the default value 0.
> Also remove the sv_tags when you put it on 0, and make it add when you put
> it on 1.
>
> 2008/12/17 Kevin J. Anderson <[email protected]>
>
>> One of the annoying trends has been the fact that a lot of servers have
>> been forcing alltalk on, and in a lot of circumstances, this can really
>> detract from the gameplay.   There are certainly other circumstances
>> where it makes the game really fun, however I think it should be up to
>> the players themselves, and not the server operator considering the fact
>> that groups of friends tend to join random servers unless they are lucky
>> enough to have their own.
>>
>> Searching the steam forums, it seems that a lot of people agree whole
>> heartedly.   I understand the benefits of both options, however it
>> should be left up to the players in each individual game.
>>
>> (this isn't even getting started on all the stupid forced settings some
>> admins are pushing on people, screwing up mapcycles and campaigns in
>> general)
>>
>> Kevin
>>
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