There must be a different variable then, because my beef is 100% with 
servers that have the two teams talking to each other.  I have yet to be 
on a server where my dead team mates could not talk on voice.

Again, there are games with where this is great, and theres games where 
we all wish we could turn it off but can't due to the server config.

Which is why it should be voted on.  This is unfortunately not something 
that can be fixed with a server mod, because of the randomness in 
joining a server with friends from a lobby.

If you search the steam forums, this is a common gripe in the L4d forum.

Steven Sumichrast wrote:
> Take a look at my servers:
> 
> VS: 
> http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27019/General_Mayhem_Left4_Dead_Game_Network__Server_09-Variables.html
> 
> Co-op: 
> http://www.game-monitor.com/left4dead2_GameServer/72.36.149.155:27023/General_Mayhem_Left4_Dead_Game_Network__Server_07-Variables.html
> 
> I've got 10 forks running and they're all identically configured, just
> depends what map they run.
> 
> SV_ALLTALK is set to 1 on all the forks.  When we're playing and I'm
> using voice chat on human, the infected cannot hear me.  When I'm dead
> as human, humans can still hear, and infected still can't.  Same
> applies when I'm playing as infected.
> 
> On vs with SV_ALLTALK set to 1, I hear all humans, whether I'm dead or
> alive, and they can hear me whether I'm dead or alive.
> 
> I'm not specifying alltalk in any of my configurations anywhere, the
> default is 1.
> 
> 
> 
> On Wed, Dec 17, 2008 at 9:00 AM, Cc2iscooL <[email protected]> wrote:
>> Umm....
>>
>> In L4D, when alltalk is off dead players can talk to their alive teammates.
>>
>> I think you've got it mixed up. :)
>>
>> On Wed, Dec 17, 2008 at 7:44 AM, Steven Sumichrast <[email protected]>wrote:
>>
>>> I'm not sure what you guys are talking about -- when alltalk is on on
>>> my box, the only thing different than normal is that dead players can
>>> chat with alive ones.
>>>
>>> In VS, they can't talk across teams...  am I missing something, or is
>>> this what you guys are talking about?  I haven't ever really seen it a
>>> distraction -- but, then again, I only play on my servers with people
>>> from my steam group...
>>>
>>>
>>> On Wed, Dec 17, 2008 at 7:28 AM, AnAkIn . <[email protected]> wrote:
>>>> The problem is not that alltalk is forced on, but is is DEFAULTED to ON.
>>>>
>>>> I don't think VALVe ever made the game to be played with alltalk ON, so I
>>>> guess they have to fix it, and make the default value 0.
>>>> Also remove the sv_tags when you put it on 0, and make it add when you
>>> put
>>>> it on 1.
>>>>
>>>> 2008/12/17 Kevin J. Anderson <[email protected]>
>>>>
>>>>> One of the annoying trends has been the fact that a lot of servers have
>>>>> been forcing alltalk on, and in a lot of circumstances, this can really
>>>>> detract from the gameplay.   There are certainly other circumstances
>>>>> where it makes the game really fun, however I think it should be up to
>>>>> the players themselves, and not the server operator considering the fact
>>>>> that groups of friends tend to join random servers unless they are lucky
>>>>> enough to have their own.
>>>>>
>>>>> Searching the steam forums, it seems that a lot of people agree whole
>>>>> heartedly.   I understand the benefits of both options, however it
>>>>> should be left up to the players in each individual game.
>>>>>
>>>>> (this isn't even getting started on all the stupid forced settings some
>>>>> admins are pushing on people, screwing up mapcycles and campaigns in
>>>>> general)
>>>>>
>>>>> Kevin
>>>>>
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