Drek it is like this. When you open the debug.log, i think AusNet Servers 
Server Administrators hade do that. The debug.log write out who
enging it have chosen . In this case ./hlds_i686. I also have this problem/bugg 
on my server. And i run the newest amxx with Paintball mod.

//Emil

> Date: Mon, 22 Dec 2008 12:01:40 -0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds_linux] Segmentation fault
> 
> Ok, more questions.  This could just be ignorance on my part, but why 
> are you running ./hlds_i686 as opposed to ./hlds_run?  Custom startup 
> and restart script?  Are you running any mods?  If you are, have you 
> tried starting with absolute vanilla?  I would suggest using hlds_run 
> for a vanilla startup, just to eliminate any issues with your start 
> script, if you are using one.
> 
> Drek
> 
> AusNet Servers Server Administrators wrote:
> > Yes, I have, I've tried with both another de_ map along with a cs_ map
> >
> > ----------------------------------------------
> > CRASH: Tue Dec 23 10:30:59 EST 2008
> > Start Line: ./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058 
> > +maxplayers 11 +map de_aztec -debug -pidfile hlds.22085.pid
> > Using host libthread_db library "/lib/libthread_db.so.1".
> > Core was generated by `./hlds_i686 -game cstrike +ip 118.127.0.194 +port 
> > 27058 +maxplayers 11 +map de_'.
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x002100a7 in ?? ()
> > #0  0x002100a7 in ?? ()
> > No symbol table info available.
> > No shared libraries loaded at this time.
> > Stack level 0, frame at 0x0:
> >  eip = 0x2100a7; saved eip 0x2100a7
> >  Arglist at unknown address.
> >  Locals at unknown address, Previous frame's sp in esp
> > End of crash report
> > ----------------------------------------------
> >
> > ----------------------------------------------
> > CRASH: Tue Dec 23 10:31:24 EST 2008
> > Start Line: ./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058 
> > +maxplayers 11 +map cs_office -debug -pidfile hlds.22137.pid
> > Using host libthread_db library "/lib/libthread_db.so.1".
> > Core was generated by `./hlds_i686 -game cstrike +ip 118.127.0.194 +port 
> > 27058 +maxplayers 11 +map cs_'.
> > Program terminated with signal 11, Segmentation fault.
> > #0  0x007eb0a7 in ?? ()
> > #0  0x007eb0a7 in ?? ()
> > No symbol table info available.
> >
> > ----- Original Message ----- 
> > From: "Crazy Canucks" <[email protected]>
> > To: "Half-Life dedicated Linux server mailing list" 
> > <[email protected]>
> > Sent: Tuesday, December 23, 2008 12:29 AM
> > Subject: Re: [hlds_linux] Segmentation fault
> >
> >
> >   
> >> My experience is that little things like that are often a clue as to
> >> what is going wrong.  My debug logs show the full map name from the
> >> command line.  I'll just repeat myself, have you tried starting with a
> >> different map?
> >>
> >> Drek
> >>
> >> AusNet Servers Server Administrators wrote:
> >>     
> >>> I just assumed it was either not printing out in the log... or just the
> >>> debug breaking and not showing de_dust2
> >>>
> >>> my start line shows fully ./hlds_i686 -game cstrike +ip 118.127.0.194 
> >>> +port
> >>> 27058 +maxplayers 11 +map de_dust2 -debug -pidfile hlds.8270.pid
> >>>
> >>>
> >>> ----- Original Message ----- 
> >>> From: "Crazy Canucks" <[email protected]>
> >>> To: "Half-Life dedicated Linux server mailing list"
> >>> <[email protected]>
> >>> Sent: Monday, December 22, 2008 11:22 PM
> >>> Subject: Re: [hlds_linux] Segmentation fault
> >>>
> >>>
> >>>
> >>>       
> >>>> I've used +ip and +port for six years on at least a couple of dozen
> >>>> different Half-Life and Source mods.
> >>>>
> >>>> One question I have, what is up with this part of the error message?
> >>>>
> >>>> +map de_'
> >>>>
> >>>> Why isn't it showing the full map name?  Have you tried starting with a
> >>>> different map?
> >>>>
> >>>> Drek
> >>>>
> >>>>
> >>>> AusNet Servers Server Administrators wrote:
> >>>>
> >>>>         
> >>>>> I've used +ip and +port on so many installs, and thats not the case... 
> >>>>> it
> >>>>> works
> >>>>>
> >>>>> Anyone have any other suggestions?
> >>>>>
> >>>>> ----- Original Message ----- 
> >>>>> From: "kama" <[email protected]>
> >>>>> To: "Half-Life dedicated Linux server mailing list"
> >>>>> <[email protected]>
> >>>>> Sent: Monday, December 22, 2008 10:25 PM
> >>>>> Subject: Re: [hlds_linux] Segmentation fault
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>           
> >>>>>> On Mon, 22 Dec 2008, AusNet Servers Server Administrators wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>             
> >>>>>>> ----------------------------------------------
> >>>>>>>  CRASH: Tue Dec 23 03:05:48 EST 2008
> >>>>>>>  Start Line: ./hlds_i686 -game cstrike +ip 118.127.0.194 +port 27058
> >>>>>>>   +maxplayers 11 +map de_dust2 -debug -pidfile hlds.8270.pid
> >>>>>>>  Using host libthread_db library "/lib/libthread_db.so.1".
> >>>>>>>  Core was generated by `./hlds_i686 -game cstrike +ip 118.127.0.194
> >>>>>>> +port
> >>>>>>>  27058 +maxplayers 11 +map de_'.
> >>>>>>>  Program terminated with signal 11, Segmentation fault.
> >>>>>>>  #0  0x003860a7 in ?? ()
> >>>>>>>  #0  0x003860a7 in ?? ()
> >>>>>>>  No symbol table info available.
> >>>>>>>  No shared libraries loaded at this time.
> >>>>>>>  Stack level 0, frame at 0x0:
> >>>>>>>  eip = 0x3860a7; saved eip 0x3860a7
> >>>>>>>  Arglist at unknown address.
> >>>>>>>  Locals at unknown address, Previous frame's sp in esp
> >>>>>>>  End of crash report
> >>>>>>>  ----------------------------------------------
> >>>>>>>
> >>>>>>>  anyone got any suggestions?
> >>>>>>>
> >>>>>>>
> >>>>>>>               
> >>>>>> As always. Try the minimal amount of options needed.
> >>>>>>
> >>>>>> ./hlds_run -grame cstrike +map de_dust
> >>>>>>
> >>>>>> And then add options to see which breaks the startup.
> >>>>>>
> >>>>>> Your options are wrong.
> >>>>>>
> >>>>>> +ip   -> -ip
> >>>>>> +port -> -port
> >>>>>>
> >>>>>> /Bjorn
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>>
> >>>>>>
> >>>>>>             
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>>
> >>>>>
> >>>>>
> >>>>>           
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>         
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives, 
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>>
> >>>       
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives, 
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux 
> >>     
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >   
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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