Awesome. Thanks

On Jan 28, 2009 8:33 PM, "Jason Ruymen" <[email protected]> wrote:

A required update for TF2 and DODS is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2:
- Added percentage to UberCharge HUD panel for the Medic
- Added upgrade progress and levels to Engineer HUD panel for all buildings
- Added mp_tournament_allow_non_admin_restart server ConVar to allow server
admin to toggle whether non-admin players can issue the
mp_tournament_restart ConCommand on the server. Default is 1 (current
behavior)
- Added flag to the gamerules entity so map authors can override the HUD
type being used. Allows map authors to force CTF or CP HUD to be used if
they mix CTF/CP entities in the map
- Added check in CTF HUD to make sure it doesn't point at disabled capture
zones when the player is carrying the flag. Allows map authors to have more
than one capture zone for each team in the map
- Changed AutoTeam to give new players to the attackers on attack/defend
maps if the teams are even
- Fixed Pyro model not animating in the class menu
- Fixed players getting stuck in the "prepare to respawn..." countdown loop
- Fixed Natascha not getting the proper 75% of damage and slightly increased
the strength of Natascha's slowdown
- Fixed teleporter entrance/exit effects being drawn when they don't have a
matching teleporter entrance/exit
- Fixed announcer saying "the cart is nearing the checkpoint" after the
round has already been won
- Fixed cloaked spies having a particle-beam effect while standing next to a
dispenser that's healing them
- Fixed server crash when trying to load a map that contains control points
with duplicate index values
- Fixed several materials warnings in the console
- Fixed "Cart.Explode" sound script entry using an unknown sound channel
- Marked the cl_bobcycle and cl_bobup ConVars as cheats

Team Fortress 2 and Day of Defeat: Source:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
sv_soundemitter_filecheck, sv_findsoundname, and
sv_soundscape_printdebuginfo to lag/crash servers

Source Engine:
- Fixed client "timeout on mapchange" problem
- Fixed setinfo exploit
- Marked the r_aspectratio ConVar as a cheat

Server Browser:
- Renamed "Quick List" to "Map List"
- Removed minimum ping filter from Map List

Jason


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