"mp_tournament_allow_non_admin_restart" = "1" game - Allow mp_tournament_restart command to be issued by players other than admin.
I wonder what "admin" means in this context? Is it rcon or what? Regards, Roman On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen <[email protected]> wrote: > A required update for TF2 and DODS is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > Team Fortress 2: > - Added percentage to UberCharge HUD panel for the Medic > - Added upgrade progress and levels to Engineer HUD panel for all buildings > - Added mp_tournament_allow_non_admin_restart server ConVar to allow server > admin to toggle whether non-admin players can issue the mp_tournament_restart > ConCommand on the server. Default is 1 (current behavior) > - Added flag to the gamerules entity so map authors can override the HUD type > being used. Allows map authors to force CTF or CP HUD to be used if they mix > CTF/CP entities in the map > - Added check in CTF HUD to make sure it doesn't point at disabled capture > zones when the player is carrying the flag. Allows map authors to have more > than one capture zone for each team in the map > - Changed AutoTeam to give new players to the attackers on attack/defend maps > if the teams are even > - Fixed Pyro model not animating in the class menu > - Fixed players getting stuck in the "prepare to respawn..." countdown loop > - Fixed Natascha not getting the proper 75% of damage and slightly increased > the strength of Natascha's slowdown > - Fixed teleporter entrance/exit effects being drawn when they don't have a > matching teleporter entrance/exit > - Fixed announcer saying "the cart is nearing the checkpoint" after the round > has already been won > - Fixed cloaked spies having a particle-beam effect while standing next to a > dispenser that's healing them > - Fixed server crash when trying to load a map that contains control points > with duplicate index values > - Fixed several materials warnings in the console > - Fixed "Cart.Explode" sound script entry using an unknown sound channel > - Marked the cl_bobcycle and cl_bobup ConVars as cheats > > Team Fortress 2 and Day of Defeat: Source: > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, > sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo > to lag/crash servers > > Source Engine: > - Fixed client "timeout on mapchange" problem > - Fixed setinfo exploit > - Marked the r_aspectratio ConVar as a cheat > > Server Browser: > - Renamed "Quick List" to "Map List" > - Removed minimum ping filter from Map List > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

