That's interesting, I was running my Age of Chivalry server last night and we were experiencing some serious performance issues (lag, warping, etc.). I thought the problem was my server.
Drek JäKë T wrote: > Yes, I've had a lot of my players tell me the server was getting very bad > performance. > Kind of sucks for us trying to get some of our newer servers populated. :( > Anyways just another person with issues since the update. > > Please fix the performance issues. > Thanks.> From: [email protected]> To: [email protected]> > Date: Sat, 31 Jan 2009 17:45:16 +0100> Subject: Re: [hlds_linux] Team > Fortress 2/Day of Defeat: Source Update Available> > The new update > introduces alot of new bugs in TF2:> > - The server performance is bad as > hell, even with the same > hardware/settings before this update. The game > lags, players get warped > around the map.> - The team color of the HUD > messages does not reflect the current situation, > example: Your are in blue > team, you see the attacking HUD message in red! > This happens to all HUD > messages like dispensers, team mates and so on.> - The color of Ubercharges > flips, red Ubercharge turns to blue color and > vice versa, so players are > irritated and try to shoot team members.> > Best regards> > Ronny Schedel> > > > >A required update for TF2 and DODS is now available. Please run > > >hldsupdatetool to receive the update. The specific changes include:> >> > > Team Fortress 2:> > - Added percentage to UberCharge HUD panel for the Medic> > > - Added upgrade progress and levels to Engineer HUD panel for all > > > buildings> > - Added mp_tournament_allow_non_admin_restart server ConVar to > allow > > server admin to toggle whether non-admin players can issue the > > > mp_tournament_restart ConCommand on the server. Default is 1 (current > > > behavior)> > - Added flag to the gamerules entity so map authors can override > the HUD > > type being used. Allows map authors to force CTF or CP HUD to be > used if > > they mix CTF/CP entities in the map> > - Added check in CTF HUD > to make sure it doesn't point at disabled capture > > zones when the player > is carrying the flag. Allows map authors to have > > more than one capture > zone for each team in the map> > - Changed AutoTeam to give new players to > the attackers on attack/defend > > maps if the teams are even> > - Fixed Pyro > model not animating in the class menu> > - Fixed players getting stuck in the > "prepare to respawn..." countdown > > loop> > - Fixed Natascha not getting > the proper 75% of damage and slightly > > increased the strength of > Natascha's slowdown> > - Fixed teleporter entrance/exit effects being drawn > when they don't have > > a matching teleporter entrance/exit> > - Fixed > announcer saying "the cart is nearing the checkpoint" after the > > round has > already been won> > - Fixed cloaked spies having a particle-beam effect while > standing next to > > a dispenser that's healing them> > - Fixed server crash > when trying to load a map that contains control > > points with duplicate > index values> > - Fixed several materials warnings in the console> > - Fixed > "Cart.Explode" sound script entry using an unknown sound channel> > - Marked > the cl_bobcycle and cl_bobup ConVars as cheats> >> > Team Fortress 2 and Day > of Defeat: Source:> > - Fixed clients using reloadresponsesystems, > sv_soundemitter_flush, > > sv_soundemitter_filecheck, sv_findsoundname, and > > > sv_soundscape_printdebuginfo to lag/crash servers> >> > Source Engine:> > - > Fixed client "timeout on mapchange" problem> > - Fixed setinfo exploit> > - > Marked the r_aspectratio ConVar as a cheat> >> > Server Browser:> > - Renamed > "Quick List" to "Map List"> > - Removed minimum ping filter from Map List> >> > > Jason> >> >> > _______________________________________________> > To > unsubscribe, edit your list preferences, or view the list archives, > > > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > > > > _______________________________________________> To unsubscribe, edit > your list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _________________________________________________________________ > Twice the fun—Share photos while you chat with Windows Live Messenger. > http://www.microsoft.com/windows/windowslive/messenger.aspx > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

