The new update introduces alot of new bugs in TF2: - The server performance is bad as hell, even with the same hardware/settings before this update. The game lags, players get warped around the map. - The team color of the HUD messages does not reflect the current situation, example: Your are in blue team, you see the attacking HUD message in red! This happens to all HUD messages like dispensers, team mates and so on. - The color of Ubercharges flips, red Ubercharge turns to blue color and vice versa, so players are irritated and try to shoot team members.
Best regards Ronny Schedel >A required update for TF2 and DODS is now available. Please run >hldsupdatetool to receive the update. The specific changes include: > > Team Fortress 2: > - Added percentage to UberCharge HUD panel for the Medic > - Added upgrade progress and levels to Engineer HUD panel for all > buildings > - Added mp_tournament_allow_non_admin_restart server ConVar to allow > server admin to toggle whether non-admin players can issue the > mp_tournament_restart ConCommand on the server. Default is 1 (current > behavior) > - Added flag to the gamerules entity so map authors can override the HUD > type being used. Allows map authors to force CTF or CP HUD to be used if > they mix CTF/CP entities in the map > - Added check in CTF HUD to make sure it doesn't point at disabled capture > zones when the player is carrying the flag. Allows map authors to have > more than one capture zone for each team in the map > - Changed AutoTeam to give new players to the attackers on attack/defend > maps if the teams are even > - Fixed Pyro model not animating in the class menu > - Fixed players getting stuck in the "prepare to respawn..." countdown > loop > - Fixed Natascha not getting the proper 75% of damage and slightly > increased the strength of Natascha's slowdown > - Fixed teleporter entrance/exit effects being drawn when they don't have > a matching teleporter entrance/exit > - Fixed announcer saying "the cart is nearing the checkpoint" after the > round has already been won > - Fixed cloaked spies having a particle-beam effect while standing next to > a dispenser that's healing them > - Fixed server crash when trying to load a map that contains control > points with duplicate index values > - Fixed several materials warnings in the console > - Fixed "Cart.Explode" sound script entry using an unknown sound channel > - Marked the cl_bobcycle and cl_bobup ConVars as cheats > > Team Fortress 2 and Day of Defeat: Source: > - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, > sv_soundemitter_filecheck, sv_findsoundname, and > sv_soundscape_printdebuginfo to lag/crash servers > > Source Engine: > - Fixed client "timeout on mapchange" problem > - Fixed setinfo exploit > - Marked the r_aspectratio ConVar as a cheat > > Server Browser: > - Renamed "Quick List" to "Map List" > - Removed minimum ping filter from Map List > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

