The new update introduces alot of new bugs in TF2:

- The server performance is bad as hell, even with the same 
hardware/settings before this update. The game lags, players get warped 
around the map.
- The team color of the HUD messages does not reflect the current situation, 
example: Your are in blue team, you see the attacking HUD message in red! 
This happens to all HUD messages like dispensers, team mates and so on.
- The color of Ubercharges flips, red Ubercharge turns to blue color and 
vice versa, so players are irritated and try to shoot team members.

Best regards

Ronny Schedel


>A required update for TF2 and DODS is now available.  Please run 
>hldsupdatetool to receive the update.  The specific changes include:
>
> Team Fortress 2:
> - Added percentage to UberCharge HUD panel for the Medic
> - Added upgrade progress and levels to Engineer HUD panel for all 
> buildings
> - Added mp_tournament_allow_non_admin_restart server ConVar to allow 
> server admin to toggle whether non-admin players can issue the 
> mp_tournament_restart ConCommand on the server. Default is 1 (current 
> behavior)
> - Added flag to the gamerules entity so map authors can override the HUD 
> type being used. Allows map authors to force CTF or CP HUD to be used if 
> they mix CTF/CP entities in the map
> - Added check in CTF HUD to make sure it doesn't point at disabled capture 
> zones when the player is carrying the flag. Allows map authors to have 
> more than one capture zone for each team in the map
> - Changed AutoTeam to give new players to the attackers on attack/defend 
> maps if the teams are even
> - Fixed Pyro model not animating in the class menu
> - Fixed players getting stuck in the "prepare to respawn..." countdown 
> loop
> - Fixed Natascha not getting the proper 75% of damage and slightly 
> increased the strength of Natascha's slowdown
> - Fixed teleporter entrance/exit effects being drawn when they don't have 
> a matching teleporter entrance/exit
> - Fixed announcer saying "the cart is nearing the checkpoint" after the 
> round has already been won
> - Fixed cloaked spies having a particle-beam effect while standing next to 
> a dispenser that's healing them
> - Fixed server crash when trying to load a map that contains control 
> points with duplicate index values
> - Fixed several materials warnings in the console
> - Fixed "Cart.Explode" sound script entry using an unknown sound channel
> - Marked the cl_bobcycle and cl_bobup ConVars as cheats
>
> Team Fortress 2 and Day of Defeat: Source:
> - Fixed clients using reloadresponsesystems, sv_soundemitter_flush, 
> sv_soundemitter_filecheck, sv_findsoundname, and 
> sv_soundscape_printdebuginfo to lag/crash servers
>
> Source Engine:
> - Fixed client "timeout on mapchange" problem
> - Fixed setinfo exploit
> - Marked the r_aspectratio ConVar as a cheat
>
> Server Browser:
> - Renamed "Quick List" to "Map List"
> - Removed minimum ping filter from Map List
>
> Jason
>
>
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