I, like most people on this list, have used all three servers/clients.
 While I grew up on vent, their business "strategy" is not to my
liking so I started setting up mumble servers.  With about 15 minutes
of reading and configuring, I had better sounding and better
performing mumble servers. I won't look back, vent is dead to me.

On 1/30/09, [email protected]
<[email protected]> wrote:
> I might as well jump on the Mumble bandwagon too. I had some friends
> looking for a voice server of some type. I researched Ventrilo,
> TeamSpeak, and Mumble. I eventually decided to set up a Mumble (Murmur)
> server. I set up a generic account and gave the password to a few
> people. I left all of the voice quality settings at their defaults on
> the server.
>
> They used it with both voice-detection mode, using an omni-directional
> microphone (multiple people around a conference table), and the typical
> Push-To-Talk mode with microphones and headsets of varying quality.
>
> After a couple of weeks, I asked for their opinions. Everyone loved it.
> One person was a die-hard Ventrilo user and he came right out and said
> he liked Mumble better and thought the voice quality sounded better. To
> be fair, I have no idea what the quality settings were on the Ventrilo
> servers he used.
>
> I just wanted to add this because I know I find the experiences of
> others to be tremendously helpful when making decisions.
>
>
> --
> Andy
>
>
> On Fri, 30 Jan 2009 15:35:56 +0100, "Arnaud DUMAS de RAULY"
> <[email protected]> said:
>> Personally, Mumble is the best sound quality with the least latency
>> you can get (it's almost real-time whereas you have a couple of ms of
>> latency with TeamSpeak and Ventrilo) and uses way less resources than
>> the other two, the only thing which is preventing it from being used
>> is ... marketing, and maybe the fact that the others are already used
>> by 90% of gamers. As an example, we currently host more than 800
>> murmur (mumble)  servers on a P4 with 4Gb of RAM.
>>
>> It's maybe cheaper to sell but at least there are no licensing
>> problems ;)
>
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