Well, the 30K bug is not it then, since it was supposed to have been
fixed yesterday -- tried 24 people today and servers are down to 30-40
ticks as soon as it gets actionpacked. This has been tried on 5
different servers after the patch, all worked fine 5 weeks ago, none
of them had the problem resolved after yesterdays patch.

Regards,
-Gryz

On Tue, Feb 17, 2009 at 9:53 PM, Nephyrin Zey <[email protected]> wrote:
> Don't confuse this with the rate 30K bug. See the "something is
> limiting client<->server bandwidth" for more and contribute there so
> the info is one place :-P
>
> - Neph
>
> On Tue, Feb 17, 2009 at 10:50 AM, 1nsane <[email protected]> wrote:
>> I can has my lag fix? Please! :D
>>
>> On Tue, Feb 17, 2009 at 5:29 AM, Tony Paloma <[email protected]>wrote:
>>
>>> Yes, this is irritating me as well. I was really hoping for a patch for
>>> this in today's update.
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of ServerAlex
>>> Sent: Tuesday, February 17, 2009 2:27 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] Serverlag question
>>>
>>> not fixed. its the rate 30k limit your talking about. it just makes me
>>> crazy seing how valve kills all high-performance servers.
>>>
>>> 2009/2/17 Björn Rohlén <[email protected]>:
>>> > Will this serverlag that has been around for the past month be fixed
>>> > any time soon? As soon as a server (any server, it seems) hits 18+
>>> > players, the server drops down to 25-50 ticks and everything gets
>>> > really choppy. Seems odd that this still is unfixed, considering it's
>>> > quite major.
>>> >
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