As addition to this, i would also ask if the CPU is saturated over 80% 
when the lag occurs? This is known to cause tickrate drops and glitchy 
lag when the server hogs more than 80% of single core.

-ics

Nephyrin Zey kirjoitti:
> I am seeing 0 choke on full 32x with lots of action. No net lag.
>
> Stupid question, but, are you setting *your* rate to like 60000? It
> will do you no good if you don't have a maxrate and your own rate
> above 30.
>
> - Neph
>
> On Wed, Feb 18, 2009 at 11:33 PM, Ronny Schedel <[email protected]> wrote:
>   
>> I can confirm this, the lags are still there. The limit was not the reason
>> for the lags.
>>
>>
>>
>> ----- Original Message -----
>> From: "Björn Rohlén" <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>
>> Sent: Thursday, February 19, 2009 1:23 AM
>> Subject: Re: [hlds_linux] Serverlag question
>>
>>
>> Well, the 30K bug is not it then, since it was supposed to have been
>> fixed yesterday -- tried 24 people today and servers are down to 30-40
>> ticks as soon as it gets actionpacked. This has been tried on 5
>> different servers after the patch, all worked fine 5 weeks ago, none
>> of them had the problem resolved after yesterdays patch.
>>
>> Regards,
>> -Gryz
>>
>> On Tue, Feb 17, 2009 at 9:53 PM, Nephyrin Zey <[email protected]>
>> wrote:
>>     
>>> Don't confuse this with the rate 30K bug. See the "something is
>>> limiting client<->server bandwidth" for more and contribute there so
>>> the info is one place :-P
>>>
>>> - Neph
>>>
>>> On Tue, Feb 17, 2009 at 10:50 AM, 1nsane <[email protected]> wrote:
>>>       
>>>> I can has my lag fix? Please! :D
>>>>
>>>> On Tue, Feb 17, 2009 at 5:29 AM, Tony Paloma
>>>> <[email protected]>wrote:
>>>>
>>>>         
>>>>> Yes, this is irritating me as well. I was really hoping for a patch for
>>>>> this in today's update.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of ServerAlex
>>>>> Sent: Tuesday, February 17, 2009 2:27 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Serverlag question
>>>>>
>>>>> not fixed. its the rate 30k limit your talking about. it just makes me
>>>>> crazy seing how valve kills all high-performance servers.
>>>>>
>>>>> 2009/2/17 Björn Rohlén <[email protected]>:
>>>>>           
>>>>>> Will this serverlag that has been around for the past month be fixed
>>>>>> any time soon? As soon as a server (any server, it seems) hits 18+
>>>>>> players, the server drops down to 25-50 ticks and everything gets
>>>>>> really choppy. Seems odd that this still is unfixed, considering it's
>>>>>> quite major.
>>>>>>
>>>>>> _______________________________________________
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>>>>>>             
>>>>> please visit:
>>>>>           
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>             
>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>>> please visit:
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>>>>>
>>>>>           
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>>>>         
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>>     
>
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