sv_maxrate is 0 since ages. Client side rate is set to 30000. Tickrate is 
66. cmdrate and updaterate are capped at 66 server side.

This was working fine before the update which introduced the lags.


>I am seeing 0 choke on full 32x with lots of action. No net lag.
>
> Stupid question, but, are you setting *your* rate to like 60000? It
> will do you no good if you don't have a maxrate and your own rate
> above 30.
>
> - Neph
>
> On Wed, Feb 18, 2009 at 11:33 PM, Ronny Schedel <[email protected]> 
> wrote:
>> I can confirm this, the lags are still there. The limit was not the 
>> reason
>> for the lags.
>>
>>
>>
>> ----- Original Message -----
>> From: "Björn Rohlén" <[email protected]>
>> To: "Half-Life dedicated Linux server mailing list"
>> <[email protected]>
>> Sent: Thursday, February 19, 2009 1:23 AM
>> Subject: Re: [hlds_linux] Serverlag question
>>
>>
>> Well, the 30K bug is not it then, since it was supposed to have been
>> fixed yesterday -- tried 24 people today and servers are down to 30-40
>> ticks as soon as it gets actionpacked. This has been tried on 5
>> different servers after the patch, all worked fine 5 weeks ago, none
>> of them had the problem resolved after yesterdays patch.
>>
>> Regards,
>> -Gryz
>>
>> On Tue, Feb 17, 2009 at 9:53 PM, Nephyrin Zey <[email protected]>
>> wrote:
>>> Don't confuse this with the rate 30K bug. See the "something is
>>> limiting client<->server bandwidth" for more and contribute there so
>>> the info is one place :-P
>>>
>>> - Neph
>>>
>>> On Tue, Feb 17, 2009 at 10:50 AM, 1nsane <[email protected]> wrote:
>>>> I can has my lag fix? Please! :D
>>>>
>>>> On Tue, Feb 17, 2009 at 5:29 AM, Tony Paloma
>>>> <[email protected]>wrote:
>>>>
>>>>> Yes, this is irritating me as well. I was really hoping for a patch 
>>>>> for
>>>>> this in today's update.
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected] [mailto:
>>>>> [email protected]] On Behalf Of ServerAlex
>>>>> Sent: Tuesday, February 17, 2009 2:27 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Serverlag question
>>>>>
>>>>> not fixed. its the rate 30k limit your talking about. it just makes me
>>>>> crazy seing how valve kills all high-performance servers.
>>>>>
>>>>> 2009/2/17 Björn Rohlén <[email protected]>:
>>>>> > Will this serverlag that has been around for the past month be fixed
>>>>> > any time soon? As soon as a server (any server, it seems) hits 18+
>>>>> > players, the server drops down to 25-50 ticks and everything gets
>>>>> > really choppy. Seems odd that this still is unfixed, considering 
>>>>> > it's
>>>>> > quite major.
>>>>> >
>>>>> > _______________________________________________
>>>>> > To unsubscribe, edit your list preferences, or view the list 
>>>>> > archives,
>>>>> please visit:
>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>> >
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
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>>>
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>>
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