So this means Team Fortress 2 is not able to work smoothly on standard 
rates? What do the people do without big internet lines?


----- Original Message ----- 
From: "Cc2iscooL" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Thursday, February 19, 2009 10:08 AM
Subject: Re: [hlds_linux] Serverlag question


You need higher than 30k for 24 players...believe me.

On Thu, Feb 19, 2009 at 2:42 AM, Ronny Schedel <[email protected]>wrote:

>
> sv_maxrate is 0 since ages. Client side rate is set to 30000. Tickrate is
> 66. cmdrate and updaterate are capped at 66 server side.
>
> This was working fine before the update which introduced the lags.
>
>
> >I am seeing 0 choke on full 32x with lots of action. No net lag.
> >
> > Stupid question, but, are you setting *your* rate to like 60000? It
> > will do you no good if you don't have a maxrate and your own rate
> > above 30.
> >
> > - Neph
> >
> > On Wed, Feb 18, 2009 at 11:33 PM, Ronny Schedel <[email protected]>
> > wrote:
> >> I can confirm this, the lags are still there. The limit was not the
> >> reason
> >> for the lags.
> >>
> >>
> >>
> >> ----- Original Message -----
> >> From: "Björn Rohlén" <[email protected]>
> >> To: "Half-Life dedicated Linux server mailing list"
> >> <[email protected]>
> >> Sent: Thursday, February 19, 2009 1:23 AM
> >> Subject: Re: [hlds_linux] Serverlag question
> >>
> >>
> >> Well, the 30K bug is not it then, since it was supposed to have been
> >> fixed yesterday -- tried 24 people today and servers are down to 30-40
> >> ticks as soon as it gets actionpacked. This has been tried on 5
> >> different servers after the patch, all worked fine 5 weeks ago, none
> >> of them had the problem resolved after yesterdays patch.
> >>
> >> Regards,
> >> -Gryz
> >>
> >> On Tue, Feb 17, 2009 at 9:53 PM, Nephyrin Zey <[email protected]>
> >> wrote:
> >>> Don't confuse this with the rate 30K bug. See the "something is
> >>> limiting client<->server bandwidth" for more and contribute there so
> >>> the info is one place :-P
> >>>
> >>> - Neph
> >>>
> >>> On Tue, Feb 17, 2009 at 10:50 AM, 1nsane <[email protected]> wrote:
> >>>> I can has my lag fix? Please! :D
> >>>>
> >>>> On Tue, Feb 17, 2009 at 5:29 AM, Tony Paloma
> >>>> <[email protected]>wrote:
> >>>>
> >>>>> Yes, this is irritating me as well. I was really hoping for a patch
> >>>>> for
> >>>>> this in today's update.
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: [email protected] [mailto:
> >>>>> [email protected]] On Behalf Of ServerAlex
> >>>>> Sent: Tuesday, February 17, 2009 2:27 AM
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] Serverlag question
> >>>>>
> >>>>> not fixed. its the rate 30k limit your talking about. it just makes
> me
> >>>>> crazy seing how valve kills all high-performance servers.
> >>>>>
> >>>>> 2009/2/17 Björn Rohlén <[email protected]>:
> >>>>> > Will this serverlag that has been around for the past month be
> fixed
> >>>>> > any time soon? As soon as a server (any server, it seems) hits 18+
> >>>>> > players, the server drops down to 25-50 ticks and everything gets
> >>>>> > really choppy. Seems odd that this still is unfixed, considering
> >>>>> > it's
> >>>>> > quite major.
> >>>>> >
> >>>>> > _______________________________________________
> >>>>> > To unsubscribe, edit your list preferences, or view the list
> >>>>> > archives,
> >>>>> please visit:
> >>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>> >
> >>>>>
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
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> >>>>>
> >>>>>
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> >>>>>
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> >>>>
> >>>
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> >>>
> >>
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> >>
> >>
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> >>
> >
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> >
>
>
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