Nonsense. If this was a problem Valve would of added some sort of a cvar
check from the lobby.

Be sure to keep your super modified server public!

On Tue, Feb 24, 2009 at 8:39 AM, Tom Richardson
<[email protected]>wrote:

> Please do us all a favour and keep your server private so that people
> wanting a vanilla game experience don't end up being forced by matchmaking
> to play your idea of how versus should be balanced.
>
> 2009/2/24 Kevin J. Anderson <[email protected]>
>
> > If you are going to modify your server like this, please make sure to
> > make it private so public players can't join it from the lobby.   There
> > is nothing more annoying than to join a server from the lobby that is
> > running a ton of plugins and changes.   This is not fun.  I'm pretty
> > sure most here will agree.
> >
> > Kevin
> >
> > YankeeDeuce wrote:
> > > Install SourceMod (http://www.sourcemod.net/). In your server.cfg add
> > > sm_cvar before any options that require cheats to be on.
> > >
> > > On Mon, Feb 23, 2009 at 2:17 PM, Adam Abel <[email protected]> wrote:
> > >
> > >> Hello, I'm new to running a source server, but I've setup my
> server.cfg
> > >> with custom rules based on the cvar available online to change how vs
> > >> plays.  Most of the changes require sv_cheats to be set to 1.  Shortly
> > >> after running the server I realized that all the clients can activate
> > >> cheats, spawning tanks, witches, and noclipping.  I turned on
> > >> rcon_password and a password on the server, but it didn't help.  Is
> > >> there any way to lock out the clients without disabling sv_cheats or
> am
> > >> I going to have to wait for the SDK to come out?  Thanks.
> > >>
> > >>
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