sourcemod or one of its plugins should be able to fix that without any 
issue.

Adam Abel wrote:
> It is a private server.  I personally don't want lots of public users on
> for that reason, and because I set it up as a private server for my
> group of coworker and friends.  Any advice on how to disable sv_cheats
> for the clients though?  
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> [email protected]
> Sent: Tuesday, February 24, 2009 6:52 AM
> To: [email protected]
> Subject: hlds_linux Digest, Vol 12, Issue 90
> 
> Send hlds_linux mailing list submissions to
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> 
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> 
> Today's Topics:
> 
>    1. Re: net_splitpacket_maxrate (Andreas Grimm)
>    2. Re: net_splitpacket_maxrate (Ronny Schedel)
>    3. Possible fix for server lags introduced by one of the   latest
>       updates (Ronny Schedel)
>    4. Re: net_splitpacket_maxrate (Carl)
>    5. Re: server.cfg for l4d to disable sv_cheats for clients
>       (Kevin J. Anderson)
>    6. Re: server.cfg for l4d to disable sv_cheats for clients
>       (Tom Richardson)
>    7. server.cfg questions (Christopher Szabo)
>    8. Re: net_splitpacket_maxrate (Saint K.)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Tue, 24 Feb 2009 12:18:49 +0100
> From: "Andreas Grimm" <[email protected]>
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
> To: "'Half-Life dedicated Linux server mailing list'"
>       <[email protected]>
> Message-ID: <002e01c99671$ab6df230$0249d6...@net>
> Content-Type: text/plain;     charset="iso-8859-1"
> 
> Did I understand it correct?
> 
> High net_splitpacket_maxrate:
>  - High CPU load
>  - Less lags, cos packets are compressed
> 
> Low net_splitpacket_maxrate:
>  - Low CPU load
>  - More lags, cos bytes are sent uncompressed
> 
> :-O
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony
> Paloma
> Sent: Tuesday, February 24, 2009 11:54 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
> 
> I didn't notice how much CPU it adds. I imagine under normal gameplay
> that
> it's minimal. Don't set it to 66, that'd be a terrible idea. The value
> is in
> bytes/sec and defaults to 15000. You don't want to set it lower. In the
> pictures, I was setting it to 300000.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of J?K? T
> Sent: Tuesday, February 24, 2009 2:50 AM
> To: [email protected]
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
> 
> 
> Have you noticed how much more cpu this uses up?
>  
> net_splitpacket_maxrate 66  
> 
> Going to test this out right now myself.
> 
> Pictures look good, hope this works out nice. :)
> 
> Thanks Tony.
> 
> 
>  
> 
> 
>> From: [email protected]
>> To: [email protected]; [email protected]
>> Date: Tue, 24 Feb 2009 02:37:06 -0800
>> Subject: [hlds_linux] net_splitpacket_maxrate
>>
>> I was experimenting with net_splitpacket_maxrate and it seems it has a
>> definite noticeable effect. Assuming your server's CPU can handle the
> extra
>> load required by splitting an extra amount of large packets and
> compressing
>> this, I would recommend setting this to the same as your sv_maxrate
> (unless
>> your maxrate is zero, in which case you should set it to a real high
> value).
>> Look at these pictures:
>> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
>>
>> Because of the constant stream of large amounts of incoming data,
> every
>> packet in the screenshots is part of a fragmented set. The CVar limits
> the
>> rate of these packets specifically and defaults to only 15000. This is
> a
>> problem because when there is large amounts of action, it is common
> for
>> update packets to be split because of their large size. If most of the
>> update packets need to be split, your rate will suddenly be dropped to
>> around 15,000.
>>
>> I see no drawback to increasing the value of this CVar other than the
>> increased CPU load your server might get since it will be splitting
> and
>> compressing more outgoing packets.
>>
>> Hope this helps,
>> Tony
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> _________________________________________________________________
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> _______________________________________________
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> please visit:
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> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 
> 
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Tue, 24 Feb 2009 12:36:13 +0100
> From: "Ronny Schedel" <[email protected]>
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
> To: "Half-Life dedicated Linux server mailing list"
>       <[email protected]>
> Message-ID: <fb8f712c9ce4432badb85ac39c969...@notebook>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=original
> 
> The split packet size is set by net_maxroutable (1260 by default). If
> you 
> enable net_showsplits, you can see the splits of big packets in the
> console. 
> A packet bigger than 1260 bytes - header is splitted into different
> packets. 
> I don't see any change when I set net_splitpacket_maxrate to a different
> 
> value. This is more like a cache or something.
> 
> 
>> I was experimenting with net_splitpacket_maxrate and it seems it has a
>> definite noticeable effect. Assuming your server's CPU can handle the 
>> extra
>> load required by splitting an extra amount of large packets and 
>> compressing
>> this, I would recommend setting this to the same as your sv_maxrate 
>> (unless
>> your maxrate is zero, in which case you should set it to a real high 
>> value).
>> Look at these pictures:
>> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
>>
>> Because of the constant stream of large amounts of incoming data,
> every
>> packet in the screenshots is part of a fragmented set. The CVar limits
> the
>> rate of these packets specifically and defaults to only 15000. This is
> a
>> problem because when there is large amounts of action, it is common
> for
>> update packets to be split because of their large size. If most of the
>> update packets need to be split, your rate will suddenly be dropped to
>> around 15,000.
>>
>> I see no drawback to increasing the value of this CVar other than the
>> increased CPU load your server might get since it will be splitting
> and
>> compressing more outgoing packets.
>>
>> Hope this helps,
>> Tony
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Tue, 24 Feb 2009 13:05:14 +0100
> From: "Ronny Schedel" <[email protected]>
> Subject: [hlds_linux] Possible fix for server lags introduced by one
>       of the  latest updates
> To: <[email protected]>
> Message-ID: <d8c8c0c804aa46f89b1d6ea5f5c0a...@notebook>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
>       reply-type=original
> 
> Hello,
> 
> concerning to the thread of Tony Paloma about the
> net_splitpacket_maxrate, 
> maybe I have discovered the source of the lag problems. The problem
> seems to 
> be the decompression client side of the split packets. When I enabled 
> net_showsplits, a lag appears when a split packet was received.
> Normally, 
> you don't receive alot of split packets, but in high action situations,
> you 
> probably receive much more which causes lags.
> 
> The possible solution could be to turn of the compression of split
> packets 
> server side with:
> net_compresspackets 0
> 
> After some oberservations, it seems to be much better now.
> 
> Best regards
> 
> Ronny Schedel 
> 
> 
> 
> 
> ------------------------------
> 
> Message: 4
> Date: Tue, 24 Feb 2009 08:18:03 -0500
> From: Carl <[email protected]>
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
> To: Half-Life dedicated Linux server mailing list
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> I don't think packet splitting has to do much with compression.  This 
> looks more like application layer MTU.
> 
> Andreas Grimm wrote:
>> Did I understand it correct?
>>
>> High net_splitpacket_maxrate:
>>  - High CPU load
>>  - Less lags, cos packets are compressed
>>
>> Low net_splitpacket_maxrate:
>>  - Low CPU load
>>  - More lags, cos bytes are sent uncompressed
>>
>> :-O
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Tony
> Paloma
>> Sent: Tuesday, February 24, 2009 11:54 AM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] net_splitpacket_maxrate
>>
>> I didn't notice how much CPU it adds. I imagine under normal gameplay
> that
>> it's minimal. Don't set it to 66, that'd be a terrible idea. The value
> is in
>> bytes/sec and defaults to 15000. You don't want to set it lower. In
> the
>> pictures, I was setting it to 300000.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of J?K? T
>> Sent: Tuesday, February 24, 2009 2:50 AM
>> To: [email protected]
>> Subject: Re: [hlds_linux] net_splitpacket_maxrate
>>
>>
>> Have you noticed how much more cpu this uses up?
>>  
>> net_splitpacket_maxrate 66  
>>
>> Going to test this out right now myself.
>>
>> Pictures look good, hope this works out nice. :)
>>
>> Thanks Tony.
>>
>>
>>  
>>
>>
>>   
>>> From: [email protected]
>>> To: [email protected]; [email protected]
>>> Date: Tue, 24 Feb 2009 02:37:06 -0800
>>> Subject: [hlds_linux] net_splitpacket_maxrate
>>>
>>> I was experimenting with net_splitpacket_maxrate and it seems it has
> a
>>> definite noticeable effect. Assuming your server's CPU can handle the
>>>     
>> extra
>>   
>>> load required by splitting an extra amount of large packets and
>>>     
>> compressing
>>   
>>> this, I would recommend setting this to the same as your sv_maxrate
>>>     
>> (unless
>>   
>>> your maxrate is zero, in which case you should set it to a real high
>>>     
>> value).
>>   
>>> Look at these pictures:
>>> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
>>>
>>> Because of the constant stream of large amounts of incoming data,
> every
>>> packet in the screenshots is part of a fragmented set. The CVar
> limits the
>>> rate of these packets specifically and defaults to only 15000. This
> is a
>>> problem because when there is large amounts of action, it is common
> for
>>> update packets to be split because of their large size. If most of
> the
>>> update packets need to be split, your rate will suddenly be dropped
> to
>>> around 15,000.
>>>
>>> I see no drawback to increasing the value of this CVar other than the
>>> increased CPU load your server might get since it will be splitting
> and
>>> compressing more outgoing packets.
>>>
>>> Hope this helps,
>>> Tony
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>>>     
>> please visit:
>>   
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>     
>> _________________________________________________________________
>> How fun is this? IMing with Windows Live Messenger just got better.
>> http://www.microsoft.com/windows/windowslive/products/messenger.aspx
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
> 
> 
> 
> ------------------------------
> 
> Message: 5
> Date: Tue, 24 Feb 2009 06:25:52 -0700
> From: "Kevin J. Anderson" <[email protected]>
> Subject: Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for
>       clients
> To: Half-Life dedicated Linux server mailing list
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> If you are going to modify your server like this, please make sure to 
> make it private so public players can't join it from the lobby.   There 
> is nothing more annoying than to join a server from the lobby that is 
> running a ton of plugins and changes.   This is not fun.  I'm pretty 
> sure most here will agree.
> 
> Kevin
> 
> YankeeDeuce wrote:
>> Install SourceMod (http://www.sourcemod.net/). In your server.cfg add
>> sm_cvar before any options that require cheats to be on.
>>
>> On Mon, Feb 23, 2009 at 2:17 PM, Adam Abel <[email protected]> wrote:
>>
>>> Hello, I'm new to running a source server, but I've setup my
> server.cfg
>>> with custom rules based on the cvar available online to change how vs
>>> plays.  Most of the changes require sv_cheats to be set to 1.
> Shortly
>>> after running the server I realized that all the clients can activate
>>> cheats, spawning tanks, witches, and noclipping.  I turned on
>>> rcon_password and a password on the server, but it didn't help.  Is
>>> there any way to lock out the clients without disabling sv_cheats or
> am
>>> I going to have to wait for the SDK to come out?  Thanks.
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> 
> ------------------------------
> 
> Message: 6
> Date: Tue, 24 Feb 2009 13:39:13 +0000
> From: Tom Richardson <[email protected]>
> Subject: Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for
>       clients
> To: Half-Life dedicated Linux server mailing list
>       <[email protected]>
> Message-ID:
>       <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
> 
> Please do us all a favour and keep your server private so that people
> wanting a vanilla game experience don't end up being forced by
> matchmaking
> to play your idea of how versus should be balanced.
> 
> 2009/2/24 Kevin J. Anderson <[email protected]>
> 
>> If you are going to modify your server like this, please make sure to
>> make it private so public players can't join it from the lobby.
> There
>> is nothing more annoying than to join a server from the lobby that is
>> running a ton of plugins and changes.   This is not fun.  I'm pretty
>> sure most here will agree.
>>
>> Kevin
>>
>> YankeeDeuce wrote:
>>> Install SourceMod (http://www.sourcemod.net/). In your server.cfg
> add
>>> sm_cvar before any options that require cheats to be on.
>>>
>>> On Mon, Feb 23, 2009 at 2:17 PM, Adam Abel <[email protected]> wrote:
>>>
>>>> Hello, I'm new to running a source server, but I've setup my
> server.cfg
>>>> with custom rules based on the cvar available online to change how
> vs
>>>> plays.  Most of the changes require sv_cheats to be set to 1.
> Shortly
>>>> after running the server I realized that all the clients can
> activate
>>>> cheats, spawning tanks, witches, and noclipping.  I turned on
>>>> rcon_password and a password on the server, but it didn't help.  Is
>>>> there any way to lock out the clients without disabling sv_cheats
> or am
>>>> I going to have to wait for the SDK to come out?  Thanks.
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> 
> 
> ------------------------------
> 
> Message: 7
> Date: Tue, 24 Feb 2009 14:48:36 +0100
> From: Christopher Szabo <[email protected]>
> Subject: [hlds_linux] server.cfg questions
> To: "[email protected]"
>       <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> 
> "You're running into scheduler latency problems with those settings. 
> Pingboost 2 on Linux also uses select(), which
> uses a jiffies (on older kernels), and isn't really a good thing to 
> use anyways.
> 
> You're going to have to use sched_rr/sched_fifo instead of 
> sched_other. (as long as your running a full preemptive kernel)"
> 
> 
> 
> That didnt help either..
> 
> 
> _________________________________________________________________
> Hitta b?sta priserna p? MSN Shopping!
> http://shopping.msn.se/co_16199-msn-shopping.html
> 
> ------------------------------
> 
> Message: 8
> Date: Tue, 24 Feb 2009 15:51:40 +0100
> From: "Saint K." <[email protected]>
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
> To: "'Half-Life dedicated Linux server mailing list'"
>       <[email protected]>
> Message-ID:
>       
> <[email protected]>
> Content-Type: text/plain;     charset="us-ascii"
> 
> Hi,
> 
> Thanks a lot for the info. We see a significant drop in choke which is
> caused by some updates a while back. Choke levels on full-action
> dustbowl 26
> players were around 70%, now dropped to around 20%. CPU load hasn't
> changed
> a bit.
> 
> Cheers,
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony
> Paloma
> Sent: Tuesday, February 24, 2009 11:37 AM
> To: 'Half-Life dedicated Win32 server mailing list'; 'Half-Life
> dedicated
> Linux server mailing list'
> Subject: [hlds_linux] net_splitpacket_maxrate
> 
> I was experimenting with net_splitpacket_maxrate and it seems it has a
> definite noticeable effect. Assuming your server's CPU can handle the
> extra
> load required by splitting an extra amount of large packets and
> compressing
> this, I would recommend setting this to the same as your sv_maxrate
> (unless
> your maxrate is zero, in which case you should set it to a real high
> value).
> Look at these pictures:
> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
> 
> Because of the constant stream of large amounts of incoming data, every
> packet in the screenshots is part of a fragmented set. The CVar limits
> the
> rate of these packets specifically and defaults to only 15000. This is a
> problem because when there is large amounts of action, it is common for
> update packets to be split because of their large size. If most of the
> update packets need to be split, your rate will suddenly be dropped to
> around 15,000.
> 
> I see no drawback to increasing the value of this CVar other than the
> increased CPU load your server might get since it will be splitting and
> compressing more outgoing packets.
> 
> Hope this helps,
> Tony
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> No virus found in this incoming message.
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> Version: 8.0.237 / Virus Database: 270.11.3/1967 - Release Date:
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> 
> 
> 
> ------------------------------
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> 
> 
> 
> End of hlds_linux Digest, Vol 12, Issue 90
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