It is a private server.  I personally don't want lots of public users on
for that reason, and because I set it up as a private server for my
group of coworker and friends.  Any advice on how to disable sv_cheats
for the clients though?  

-----Original Message-----
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[mailto:[email protected]] On Behalf Of
[email protected]
Sent: Tuesday, February 24, 2009 6:52 AM
To: [email protected]
Subject: hlds_linux Digest, Vol 12, Issue 90

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Today's Topics:

   1. Re: net_splitpacket_maxrate (Andreas Grimm)
   2. Re: net_splitpacket_maxrate (Ronny Schedel)
   3. Possible fix for server lags introduced by one of the     latest
      updates (Ronny Schedel)
   4. Re: net_splitpacket_maxrate (Carl)
   5. Re: server.cfg for l4d to disable sv_cheats for clients
      (Kevin J. Anderson)
   6. Re: server.cfg for l4d to disable sv_cheats for clients
      (Tom Richardson)
   7. server.cfg questions (Christopher Szabo)
   8. Re: net_splitpacket_maxrate (Saint K.)


----------------------------------------------------------------------

Message: 1
Date: Tue, 24 Feb 2009 12:18:49 +0100
From: "Andreas Grimm" <[email protected]>
Subject: Re: [hlds_linux] net_splitpacket_maxrate
To: "'Half-Life dedicated Linux server mailing list'"
        <[email protected]>
Message-ID: <002e01c99671$ab6df230$0249d6...@net>
Content-Type: text/plain;       charset="iso-8859-1"

Did I understand it correct?

High net_splitpacket_maxrate:
 - High CPU load
 - Less lags, cos packets are compressed

Low net_splitpacket_maxrate:
 - Low CPU load
 - More lags, cos bytes are sent uncompressed

:-O

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony
Paloma
Sent: Tuesday, February 24, 2009 11:54 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] net_splitpacket_maxrate

I didn't notice how much CPU it adds. I imagine under normal gameplay
that
it's minimal. Don't set it to 66, that'd be a terrible idea. The value
is in
bytes/sec and defaults to 15000. You don't want to set it lower. In the
pictures, I was setting it to 300000.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of J?K? T
Sent: Tuesday, February 24, 2009 2:50 AM
To: [email protected]
Subject: Re: [hlds_linux] net_splitpacket_maxrate


Have you noticed how much more cpu this uses up?
 
net_splitpacket_maxrate 66  

Going to test this out right now myself.

Pictures look good, hope this works out nice. :)

Thanks Tony.


 


> From: [email protected]
> To: [email protected]; [email protected]
> Date: Tue, 24 Feb 2009 02:37:06 -0800
> Subject: [hlds_linux] net_splitpacket_maxrate
> 
> I was experimenting with net_splitpacket_maxrate and it seems it has a
> definite noticeable effect. Assuming your server's CPU can handle the
extra
> load required by splitting an extra amount of large packets and
compressing
> this, I would recommend setting this to the same as your sv_maxrate
(unless
> your maxrate is zero, in which case you should set it to a real high
value).
> Look at these pictures:
> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
> 
> Because of the constant stream of large amounts of incoming data,
every
> packet in the screenshots is part of a fragmented set. The CVar limits
the
> rate of these packets specifically and defaults to only 15000. This is
a
> problem because when there is large amounts of action, it is common
for
> update packets to be split because of their large size. If most of the
> update packets need to be split, your rate will suddenly be dropped to
> around 15,000.
> 
> I see no drawback to increasing the value of this CVar other than the
> increased CPU load your server might get since it will be splitting
and
> compressing more outgoing packets.
> 
> Hope this helps,
> Tony
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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------------------------------

Message: 2
Date: Tue, 24 Feb 2009 12:36:13 +0100
From: "Ronny Schedel" <[email protected]>
Subject: Re: [hlds_linux] net_splitpacket_maxrate
To: "Half-Life dedicated Linux server mailing list"
        <[email protected]>
Message-ID: <fb8f712c9ce4432badb85ac39c969...@notebook>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
        reply-type=original

The split packet size is set by net_maxroutable (1260 by default). If
you 
enable net_showsplits, you can see the splits of big packets in the
console. 
A packet bigger than 1260 bytes - header is splitted into different
packets. 
I don't see any change when I set net_splitpacket_maxrate to a different

value. This is more like a cache or something.


>I was experimenting with net_splitpacket_maxrate and it seems it has a
> definite noticeable effect. Assuming your server's CPU can handle the 
> extra
> load required by splitting an extra amount of large packets and 
> compressing
> this, I would recommend setting this to the same as your sv_maxrate 
> (unless
> your maxrate is zero, in which case you should set it to a real high 
> value).
> Look at these pictures:
> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
>
> Because of the constant stream of large amounts of incoming data,
every
> packet in the screenshots is part of a fragmented set. The CVar limits
the
> rate of these packets specifically and defaults to only 15000. This is
a
> problem because when there is large amounts of action, it is common
for
> update packets to be split because of their large size. If most of the
> update packets need to be split, your rate will suddenly be dropped to
> around 15,000.
>
> I see no drawback to increasing the value of this CVar other than the
> increased CPU load your server might get since it will be splitting
and
> compressing more outgoing packets.
>
> Hope this helps,
> Tony
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 




------------------------------

Message: 3
Date: Tue, 24 Feb 2009 13:05:14 +0100
From: "Ronny Schedel" <[email protected]>
Subject: [hlds_linux] Possible fix for server lags introduced by one
        of the  latest updates
To: <[email protected]>
Message-ID: <d8c8c0c804aa46f89b1d6ea5f5c0a...@notebook>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
        reply-type=original

Hello,

concerning to the thread of Tony Paloma about the
net_splitpacket_maxrate, 
maybe I have discovered the source of the lag problems. The problem
seems to 
be the decompression client side of the split packets. When I enabled 
net_showsplits, a lag appears when a split packet was received.
Normally, 
you don't receive alot of split packets, but in high action situations,
you 
probably receive much more which causes lags.

The possible solution could be to turn of the compression of split
packets 
server side with:
net_compresspackets 0

After some oberservations, it seems to be much better now.

Best regards

Ronny Schedel 




------------------------------

Message: 4
Date: Tue, 24 Feb 2009 08:18:03 -0500
From: Carl <[email protected]>
Subject: Re: [hlds_linux] net_splitpacket_maxrate
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I don't think packet splitting has to do much with compression.  This 
looks more like application layer MTU.

Andreas Grimm wrote:
> Did I understand it correct?
>
> High net_splitpacket_maxrate:
>  - High CPU load
>  - Less lags, cos packets are compressed
>
> Low net_splitpacket_maxrate:
>  - Low CPU load
>  - More lags, cos bytes are sent uncompressed
>
> :-O
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony
Paloma
> Sent: Tuesday, February 24, 2009 11:54 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
>
> I didn't notice how much CPU it adds. I imagine under normal gameplay
that
> it's minimal. Don't set it to 66, that'd be a terrible idea. The value
is in
> bytes/sec and defaults to 15000. You don't want to set it lower. In
the
> pictures, I was setting it to 300000.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of J?K? T
> Sent: Tuesday, February 24, 2009 2:50 AM
> To: [email protected]
> Subject: Re: [hlds_linux] net_splitpacket_maxrate
>
>
> Have you noticed how much more cpu this uses up?
>  
> net_splitpacket_maxrate 66  
>
> Going to test this out right now myself.
>
> Pictures look good, hope this works out nice. :)
>
> Thanks Tony.
>
>
>  
>
>
>   
>> From: [email protected]
>> To: [email protected]; [email protected]
>> Date: Tue, 24 Feb 2009 02:37:06 -0800
>> Subject: [hlds_linux] net_splitpacket_maxrate
>>
>> I was experimenting with net_splitpacket_maxrate and it seems it has
a
>> definite noticeable effect. Assuming your server's CPU can handle the
>>     
> extra
>   
>> load required by splitting an extra amount of large packets and
>>     
> compressing
>   
>> this, I would recommend setting this to the same as your sv_maxrate
>>     
> (unless
>   
>> your maxrate is zero, in which case you should set it to a real high
>>     
> value).
>   
>> Look at these pictures:
>> http://www.sourceop.com/randomimages/net_splitpacket_maxrate/
>>
>> Because of the constant stream of large amounts of incoming data,
every
>> packet in the screenshots is part of a fragmented set. The CVar
limits the
>> rate of these packets specifically and defaults to only 15000. This
is a
>> problem because when there is large amounts of action, it is common
for
>> update packets to be split because of their large size. If most of
the
>> update packets need to be split, your rate will suddenly be dropped
to
>> around 15,000.
>>
>> I see no drawback to increasing the value of this CVar other than the
>> increased CPU load your server might get since it will be splitting
and
>> compressing more outgoing packets.
>>
>> Hope this helps,
>> Tony
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
archives,
>>     
> please visit:
>   
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>     
>
> _________________________________________________________________
> How fun is this? IMing with Windows Live Messenger just got better.
> http://www.microsoft.com/windows/windowslive/products/messenger.aspx
> _______________________________________________
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> please visit:
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>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> _______________________________________________
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please visit:
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>   



------------------------------

Message: 5
Date: Tue, 24 Feb 2009 06:25:52 -0700
From: "Kevin J. Anderson" <[email protected]>
Subject: Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for
        clients
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

If you are going to modify your server like this, please make sure to 
make it private so public players can't join it from the lobby.   There 
is nothing more annoying than to join a server from the lobby that is 
running a ton of plugins and changes.   This is not fun.  I'm pretty 
sure most here will agree.

Kevin

YankeeDeuce wrote:
> Install SourceMod (http://www.sourcemod.net/). In your server.cfg add
> sm_cvar before any options that require cheats to be on.
> 
> On Mon, Feb 23, 2009 at 2:17 PM, Adam Abel <[email protected]> wrote:
> 
>> Hello, I'm new to running a source server, but I've setup my
server.cfg
>> with custom rules based on the cvar available online to change how vs
>> plays.  Most of the changes require sv_cheats to be set to 1.
Shortly
>> after running the server I realized that all the clients can activate
>> cheats, spawning tanks, witches, and noclipping.  I turned on
>> rcon_password and a password on the server, but it didn't help.  Is
>> there any way to lock out the clients without disabling sv_cheats or
am
>> I going to have to wait for the SDK to come out?  Thanks.
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 



------------------------------

Message: 6
Date: Tue, 24 Feb 2009 13:39:13 +0000
From: Tom Richardson <[email protected]>
Subject: Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for
        clients
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

Please do us all a favour and keep your server private so that people
wanting a vanilla game experience don't end up being forced by
matchmaking
to play your idea of how versus should be balanced.

2009/2/24 Kevin J. Anderson <[email protected]>

> If you are going to modify your server like this, please make sure to
> make it private so public players can't join it from the lobby.
There
> is nothing more annoying than to join a server from the lobby that is
> running a ton of plugins and changes.   This is not fun.  I'm pretty
> sure most here will agree.
>
> Kevin
>
> YankeeDeuce wrote:
> > Install SourceMod (http://www.sourcemod.net/). In your server.cfg
add
> > sm_cvar before any options that require cheats to be on.
> >
> > On Mon, Feb 23, 2009 at 2:17 PM, Adam Abel <[email protected]> wrote:
> >
> >> Hello, I'm new to running a source server, but I've setup my
server.cfg
> >> with custom rules based on the cvar available online to change how
vs
> >> plays.  Most of the changes require sv_cheats to be set to 1.
Shortly
> >> after running the server I realized that all the clients can
activate
> >> cheats, spawning tanks, witches, and noclipping.  I turned on
> >> rcon_password and a password on the server, but it didn't help.  Is
> >> there any way to lock out the clients without disabling sv_cheats
or am
> >> I going to have to wait for the SDK to come out?  Thanks.
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


------------------------------

Message: 7
Date: Tue, 24 Feb 2009 14:48:36 +0100
From: Christopher Szabo <[email protected]>
Subject: [hlds_linux] server.cfg questions
To: "[email protected]"
        <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset="iso-8859-1"


"You're running into scheduler latency problems with those settings. 
Pingboost 2 on Linux also uses select(), which
uses a jiffies (on older kernels), and isn't really a good thing to 
use anyways.

You're going to have to use sched_rr/sched_fifo instead of 
sched_other. (as long as your running a full preemptive kernel)"



That didnt help either..


_________________________________________________________________
Hitta b?sta priserna p? MSN Shopping!
http://shopping.msn.se/co_16199-msn-shopping.html

------------------------------

Message: 8
Date: Tue, 24 Feb 2009 15:51:40 +0100
From: "Saint K." <[email protected]>
Subject: Re: [hlds_linux] net_splitpacket_maxrate
To: "'Half-Life dedicated Linux server mailing list'"
        <[email protected]>
Message-ID:
        
<[email protected]>
Content-Type: text/plain;       charset="us-ascii"

Hi,

Thanks a lot for the info. We see a significant drop in choke which is
caused by some updates a while back. Choke levels on full-action
dustbowl 26
players were around 70%, now dropped to around 20%. CPU load hasn't
changed
a bit.

Cheers,

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tony
Paloma
Sent: Tuesday, February 24, 2009 11:37 AM
To: 'Half-Life dedicated Win32 server mailing list'; 'Half-Life
dedicated
Linux server mailing list'
Subject: [hlds_linux] net_splitpacket_maxrate

I was experimenting with net_splitpacket_maxrate and it seems it has a
definite noticeable effect. Assuming your server's CPU can handle the
extra
load required by splitting an extra amount of large packets and
compressing
this, I would recommend setting this to the same as your sv_maxrate
(unless
your maxrate is zero, in which case you should set it to a real high
value).
Look at these pictures:
http://www.sourceop.com/randomimages/net_splitpacket_maxrate/

Because of the constant stream of large amounts of incoming data, every
packet in the screenshots is part of a fragmented set. The CVar limits
the
rate of these packets specifically and defaults to only 15000. This is a
problem because when there is large amounts of action, it is common for
update packets to be split because of their large size. If most of the
update packets need to be split, your rate will suddenly be dropped to
around 15,000.

I see no drawback to increasing the value of this CVar other than the
increased CPU load your server might get since it will be splitting and
compressing more outgoing packets.

Hope this helps,
Tony


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