I would like to see the crosshair gone for the sniper aswell..

Same with that I sometimes see a sniper, I go behind a wall.. (then I'am
physicly behind it and cannot see the sniper anymore) yet I still get killed
(lag/spikes/etc does this)

Same when you have a uber and your medic.. I feel a shot from a scout and
I'am almost dead.. I push the button that very same second and I know I
pushed it 100% and I still get the second hit from the scout and I die.
(also lag/spike/whatever)
Don’t think valve can fix that, since there is latency to take into account
even though I have 5ms ping towards my server.

-----Oorspronkelijk bericht-----
Van: [email protected]
[mailto:[email protected]] Namens Björn Rohlén
Verzonden: zaterdag 28 februari 2009 0:37
Aan: Half-Life dedicated Linux server mailing list
Onderwerp: Re: [hlds_linux] some thoughts (tf2)

To be fair, the pyro used to have a rocketlauncher, that also added
firedamage when it hit enemies. Be glad it has been taken out :)

-G

On Fri, Feb 27, 2009 at 10:12 PM, David A. Parker <[email protected]> wrote:
> I agree.  The sniper's primary rifle was always a long-range weapon with
> no practical use at close distances.  That pretty much defined the
> sniper as a long-range player class, which it should be.  If you make
> the sniper equally effective at any distance, you might as well give the
> pyro a rocket launcher, too.
>
> ics wrote:
>> I dont see ANY sniper using _melee_ EVER after the crosshair was put in
>> for sniper. Machinegun is very rare too. There simply is no reason for
>> that because no matter your primary gun is more effective.
>>
>> -ics
>>
>> Cc2iscooL kirjoitti:
>>> I absolutely hate the new custom crosshair for the sniper. Now everyone
just
>>> noscopes and quick scopes. It's too easy.
>>>
>>> Plz Valve, take out the custom crosshair on the sniper rifle when zoomed
>>> out.
>>>
>>> On Fri, Feb 27, 2009 at 2:43 PM, Eric-Jan Riemers <[email protected]>
wrote:
>>>
>>>
>>>> All,
>>>>
>>>> Just a thought, whats your "feeling" about the current sniper at this
>>>> moment?
>>>>
>>>> I've watched the progress for some time and I noticed a increased
amount of
>>>> headshot/sniper kills.
>>>> This is basicly because the sniper also has the crosshair "zoomed out"
..
>>>>
>>>> Combine that with http://www.fpsbanana.com/scripting/4338
>>>>
>>>> Which does a quick zoom and shot so you can make more damage (it seems)
>>>>
>>>> I don't complain about snipers having a crosshair but I can see them
having
>>>> a bigger advantage with it (they do more damage now to the opponent
then
>>>> when they have the normal gun out at close range)
>>>>
>>>> Do you guys/girls see this as a problem or do you "applaud" the
crosshair
>>>> for the sniper?
>>>>
>>>> Regards,
>>>>
>>>> Eric
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
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>>
>>
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>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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