The sniper crosshair is a good thing. It allows everyone access to
something that only players that modded their games had before and
since the rifle is dead accurate even when unscoped it’s something
that I believe should have been there in the first place.

About being killed around corners. There is nothing to fix, it works
as intended and it's a very small price to pay for the advantages that
lag compensation brings.

On Sat, Feb 28, 2009 at 2:35 AM, Eric-Jan Riemers <[email protected]> wrote:
> I would like to see the crosshair gone for the sniper aswell..
>
> Same with that I sometimes see a sniper, I go behind a wall.. (then I'am
> physicly behind it and cannot see the sniper anymore) yet I still get killed
> (lag/spikes/etc does this)
>
> Same when you have a uber and your medic.. I feel a shot from a scout and
> I'am almost dead.. I push the button that very same second and I know I
> pushed it 100% and I still get the second hit from the scout and I die.
> (also lag/spike/whatever)
> Don’t think valve can fix that, since there is latency to take into account
> even though I have 5ms ping towards my server.
>
> -----Oorspronkelijk bericht-----
> Van: [email protected]
> [mailto:[email protected]] Namens Björn Rohlén
> Verzonden: zaterdag 28 februari 2009 0:37
> Aan: Half-Life dedicated Linux server mailing list
> Onderwerp: Re: [hlds_linux] some thoughts (tf2)
>
> To be fair, the pyro used to have a rocketlauncher, that also added
> firedamage when it hit enemies. Be glad it has been taken out :)
>
> -G
>
> On Fri, Feb 27, 2009 at 10:12 PM, David A. Parker <[email protected]> wrote:
>> I agree.  The sniper's primary rifle was always a long-range weapon with
>> no practical use at close distances.  That pretty much defined the
>> sniper as a long-range player class, which it should be.  If you make
>> the sniper equally effective at any distance, you might as well give the
>> pyro a rocket launcher, too.
>>
>> ics wrote:
>>> I dont see ANY sniper using _melee_ EVER after the crosshair was put in
>>> for sniper. Machinegun is very rare too. There simply is no reason for
>>> that because no matter your primary gun is more effective.
>>>
>>> -ics
>>>
>>> Cc2iscooL kirjoitti:
>>>> I absolutely hate the new custom crosshair for the sniper. Now everyone
> just
>>>> noscopes and quick scopes. It's too easy.
>>>>
>>>> Plz Valve, take out the custom crosshair on the sniper rifle when zoomed
>>>> out.
>>>>
>>>> On Fri, Feb 27, 2009 at 2:43 PM, Eric-Jan Riemers <[email protected]>
> wrote:
>>>>
>>>>
>>>>> All,
>>>>>
>>>>> Just a thought, whats your "feeling" about the current sniper at this
>>>>> moment?
>>>>>
>>>>> I've watched the progress for some time and I noticed a increased
> amount of
>>>>> headshot/sniper kills.
>>>>> This is basicly because the sniper also has the crosshair "zoomed out"
> ..
>>>>>
>>>>> Combine that with http://www.fpsbanana.com/scripting/4338
>>>>>
>>>>> Which does a quick zoom and shot so you can make more damage (it seems)
>>>>>
>>>>> I don't complain about snipers having a crosshair but I can see them
> having
>>>>> a bigger advantage with it (they do more damage now to the opponent
> then
>>>>> when they have the normal gun out at close range)
>>>>>
>>>>> Do you guys/girls see this as a problem or do you "applaud" the
> crosshair
>>>>> for the sniper?
>>>>>
>>>>> Regards,
>>>>>
>>>>> Eric
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
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>>>
>>>
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>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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>>
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