Hello, had my internet connection upgraded the other day, and had to
reset my router in the process.  This wiped out my port forwarding for
my linux l4d server, which is running on port 27015.  I added back the
port forwarding I had on before TCP range incoming 26000-28000
destination port range 26000-28000 and UDP are exactly the same.  These
are set to forward to port "same as incoming port".  This is exactly as
it was before I reset, but now I have 2 users so far that can't connect
to the server.  One gets a server not responding error, and one says
that it stops trying after 10 retries.  All uses are using connect
IP:27015 to connect to the server.  I know other users outside my
network can connect because when this was going on 3 out of 5 people
trying to connect were on the server.  Also I know one of the users was
able to connect to the server before I did the reset.  My ISP is Verizon
if that helps.  Any other information needed please let me know.  

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: Friday, February 27, 2009 4:38 AM
To: [email protected]
Subject: hlds_linux Digest, Vol 12, Issue 110

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When replying, please edit your Subject line so it is more specific
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Today's Topics:

   1. Re: 6. Re: TF2 "Classic" (Will Dowling) (MoggieX)
   2. Re: 6. Re: TF2 "Classic" (Will Dowling) (Bj?rn Rohl?n)
   3. Re: TF2 "Classic" (Steffen Tronstad)
   4. Re: TF2 "Classic" (AnAkIn .)
   5. Re: cp_junction_final console errors (AnAkIn .)
   6. Re: TF2 "Classic" (Arg!)
   7. Re: TF2 "Classic" (AnAkIn .)
   8. Re: TF2 "Classic" (Arg!)


----------------------------------------------------------------------

Message: 1
Date: Fri, 27 Feb 2009 07:16:08 +0000
From: MoggieX <[email protected]>
Subject: Re: [hlds_linux] 6. Re: TF2 "Classic" (Will Dowling)
To: [email protected]
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

Hi Will,

Yes this would be an ace idea, perhaps with this setting it would 1/2
protect us from "loose" updates that kill the game servers and provide
users
with at least one stable playing area. The updates have altered the game
play considerably from where it started and for
a league environment, consistency is needed and TF2 lacks that
completely
(*coff* and stability)

MoggieX

>
>
>
> Date: Fri, 27 Feb 2009 13:44:23 +0800
From: Will Dowling <[email protected]>
Subject: Re: [hlds_linux] TF2 "Classic"
To: Half-Life dedicated Linux server mailing list
       <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

> As much as I like the unlocks this is a very good idea, especially for
> league play!

Seconded from the competitive point-of-view. We've run a few TF2
tournaments at our LAN events, and it would really help even the playing
field for this (and if particular competitions didn't want to have
'vanilla' mode, they could just leave the option unset).

Great idea :)


Will Dowling (Vice-Chairperson)
Western Australian Network Gaming Inc.

T: +61 (0407) 421 559
F: +61 (08) 6364 4881
E: [email protected]


------------------------------

Message: 2
Date: Fri, 27 Feb 2009 08:28:09 +0100
From: Bj?rn Rohl?n <[email protected]>
Subject: Re: [hlds_linux] 6. Re: TF2 "Classic" (Will Dowling)
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

Not to mention the total disaster on all servers in the recent past
with 75% scouts on each team. Anyone being remotely interested in the
game will be put off and go somewhere else. Locking down the amount of
scouts is not really a viable solution.

-G

On Fri, Feb 27, 2009 at 8:16 AM, MoggieX <[email protected]> wrote:
> Hi Will,
>
> Yes this would be an ace idea, perhaps with this setting it would 1/2
> protect us from "loose" updates that kill the game servers and provide
users
> with at least one stable playing area. The updates have altered the
game
> play considerably from where it started and for
> a league environment, consistency is needed and TF2 lacks that
completely
> (*coff* and stability)
>
> MoggieX
>
>>
>>
>>
>> Date: Fri, 27 Feb 2009 13:44:23 +0800
> From: Will Dowling <[email protected]>
> Subject: Re: [hlds_linux] TF2 "Classic"
> To: Half-Life dedicated Linux server mailing list
> ? ? ? <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>> As much as I like the unlocks this is a very good idea, especially
for
>> league play!
>
> Seconded from the competitive point-of-view. We've run a few TF2
> tournaments at our LAN events, and it would really help even the
playing
> field for this (and if particular competitions didn't want to have
> 'vanilla' mode, they could just leave the option unset).
>
> Great idea :)
>
>
> Will Dowling (Vice-Chairperson)
> Western Australian Network Gaming Inc.
>
> T: +61 (0407) 421 559
> F: +61 (08) 6364 4881
> E: [email protected]
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



------------------------------

Message: 3
Date: Fri, 27 Feb 2009 09:29:13 +0100
From: "Steffen Tronstad" <[email protected]>
Subject: Re: [hlds_linux] TF2 "Classic"
To: "Half-Life dedicated Linux server mailing list"
        <[email protected]>
Message-ID:
        
<dd99022469c18c47bf10997b4ac9344a01c94...@ngt-bgo-ex-01.nextgentel.corp>
        
Content-Type: text/plain;       charset="iso-8859-1"

Great idea. Signing up.

I tend to leave TF2 the first month after a new update is released.



-----Opprinnelig melding-----
Fra: [email protected]
[mailto:[email protected]] P? vegne av Ravnox
Sendt: 27. februar 2009 02:40
Til: Half-Life dedicated Linux server mailing list
Emne: [hlds_linux] TF2 "Classic"

As a suggestion, would it be possible to have a CVAR to disable all  
the unlocks so that we can play the game as close as possible as what  
we can call TF2 Classic on selected servers?

I really appreciate all the effort that Valve has put into keeping TF2  
alive with the new maps, the unlocks, the new game mode, the free week  
end to bring new players, etc.  However, there are players who feel  
that all those unlocks are changing to game to something that we did  
not buy and do not quite like as much.  Having the option on our  
servers to enable or disable the unlocks would be peachy.

Thanks.

--
Ravnox

PS:  If there is already a CVAR to do this, kindly point it to me.
Also, this isn't meant to start a discussion on the merit or quality  
of any unlocks.  Post your support for a TF2 Classic CVAR if you are  
in favor of it.



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux



------------------------------

Message: 4
Date: Fri, 27 Feb 2009 13:03:33 +0100
From: "AnAkIn ." <[email protected]>
Subject: Re: [hlds_linux] TF2 "Classic"
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

This wouldn't really be in any use for league plays.

All known leagues (EU : ESL, ETF2L, America : CAL, CEVO) are allowing
unlockables weapons, so even if there was a cvar/command, it wouldn't be
used. If they want to restrict unlocks, then they can just tell people
that
it's not allowed, and people won't use them. If they do just punish
them.
What's the problem?

This is the same for class limits, almost all leagues are not using the
cvars valve put in the game for this, because they just made rules about
class limits, and people respect the rules.

2009/2/27 Steffen Tronstad <[email protected]>

> Great idea. Signing up.
>
> I tend to leave TF2 the first month after a new update is released.
>
>
>
> -----Opprinnelig melding-----
> Fra: [email protected] [mailto:
> [email protected]] P? vegne av Ravnox
> Sendt: 27. februar 2009 02:40
> Til: Half-Life dedicated Linux server mailing list
> Emne: [hlds_linux] TF2 "Classic"
>
> As a suggestion, would it be possible to have a CVAR to disable all
> the unlocks so that we can play the game as close as possible as what
> we can call TF2 Classic on selected servers?
>
> I really appreciate all the effort that Valve has put into keeping TF2
> alive with the new maps, the unlocks, the new game mode, the free week
> end to bring new players, etc.  However, there are players who feel
> that all those unlocks are changing to game to something that we did
> not buy and do not quite like as much.  Having the option on our
> servers to enable or disable the unlocks would be peachy.
>
> Thanks.
>
> --
> Ravnox
>
> PS:  If there is already a CVAR to do this, kindly point it to me.
> Also, this isn't meant to start a discussion on the merit or quality
> of any unlocks.  Post your support for a TF2 Classic CVAR if you are
> in favor of it.
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


------------------------------

Message: 5
Date: Fri, 27 Feb 2009 13:05:45 +0100
From: "AnAkIn ." <[email protected]>
Subject: Re: [hlds_linux] cp_junction_final console errors
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

Yes, this problem on cp_granary is really annoying:


DataTable warning: player: Out-of-range value (359.000000) in
SendPropFloat'm_angEyeAngles 0]', clamping.


It keeps spamming the console all the time, you can't see anything...

2009/2/27 Coldorak <[email protected]>

> Getting it for a very long time, it's not from this update.
>
> Cold
>
> On Fri, Feb 27, 2009 at 3:43 AM, bob dolet <[email protected]> wrote:
>
> > Somewhat related.
> >
> > On cp_granary with SourceTV enabled this fills the console:
> >
> > DataTable warning: player: Out-of-range value (359.000000) in
> > SendPropFloat'm_angEyeAngles 0]', clamping.
> >
> > Is everyone else getting this too?
> >
> > On Thu, Feb 26, 2009 at 1:15 PM, Cc2iscooL <[email protected]>
wrote:
> >
> > > There's also an exploit in the map. Screenshots later.
> > >
> > > On 2/26/09, ics <[email protected]> wrote:
> > > > Yes, everyone gets them. There are also a lot of solid_vphysics
> errors
> > > > regarding props having wrong collision model in junction. There
are
> > even
> > > > more of these solid_vphysics errors in arena_watchtower.
> Solid_vphysics
> > > > is so easy to fix anyway. At this quality and detail as these
maps
> are,
> > > > im suprised that original creators of the maps did not fix these
in
> the
> > > > first place.
> > > >
> > > > -ics
> > > >
> > > >
> > > > Steven Sumichrast kirjoitti:
> > > >> I'm getting the following in my console while the server is
> completly
> > > >> idle... it's not taking the server down, just curious if anyone
else
> > > >> is getting this.  I assume it's the engine, not SourceMod, but
I
> could
> > > >> be wrong:
> > > >>
> > > >> map     : cp_junction_final at: 0 x, 0 y, 0 z
> > > >> players : 0 (24 max)
> > > >>
> > > >> # userid name uniqueid connected ping loss state adr
> > > >> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
> > > >> control_room_console_physbox
> > > >> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
> > > >> propane_tank_tall01_physbox
> > > >> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
> > > >> propane_tank_tall01_physbox
> > > >> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
> > > >> propane_tank_tall01_physbox
> > > >> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
> > > >> propane_tank_tall01_physbox
> > > >> CRagdollProp::CreateObjects:  Couldn't Lookup Bone
> > wastebasket01_physbox
> > > >> prop at -278 2329 49 missing modelname
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > >
> > > --
> > > Sent from my mobile device
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> http://www.coldfire.info
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


------------------------------

Message: 6
Date: Fri, 27 Feb 2009 23:17:59 +1100
From: "Arg!" <[email protected]>
Subject: Re: [hlds_linux] TF2 "Classic"
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

Not all!

If there were cvars to set unlockable status for each unlock then it
would
be used extensively by at least the comp in my country.

On Fri, Feb 27, 2009 at 11:03 PM, AnAkIn . <[email protected]> wrote:

> This wouldn't really be in any use for league plays.
>
> All known leagues (EU : ESL, ETF2L, America : CAL, CEVO) are allowing
> unlockables weapons, so even if there was a cvar/command, it wouldn't
be
> used. If they want to restrict unlocks, then they can just tell people
that
> it's not allowed, and people won't use them. If they do just punish
them.
> What's the problem?
>
> This is the same for class limits, almost all leagues are not using
the
> cvars valve put in the game for this, because they just made rules
about
> class limits, and people respect the rules.
>
> 2009/2/27 Steffen Tronstad <[email protected]>
>
> > Great idea. Signing up.
> >
> > I tend to leave TF2 the first month after a new update is released.
> >
> >
> >
> > -----Opprinnelig melding-----
> > Fra: [email protected] [mailto:
> > [email protected]] P? vegne av Ravnox
> > Sendt: 27. februar 2009 02:40
> > Til: Half-Life dedicated Linux server mailing list
> > Emne: [hlds_linux] TF2 "Classic"
> >
> > As a suggestion, would it be possible to have a CVAR to disable all
> > the unlocks so that we can play the game as close as possible as
what
> > we can call TF2 Classic on selected servers?
> >
> > I really appreciate all the effort that Valve has put into keeping
TF2
> > alive with the new maps, the unlocks, the new game mode, the free
week
> > end to bring new players, etc.  However, there are players who feel
> > that all those unlocks are changing to game to something that we did
> > not buy and do not quite like as much.  Having the option on our
> > servers to enable or disable the unlocks would be peachy.
> >
> > Thanks.
> >
> > --
> > Ravnox
> >
> > PS:  If there is already a CVAR to do this, kindly point it to me.
> > Also, this isn't meant to start a discussion on the merit or quality
> > of any unlocks.  Post your support for a TF2 Classic CVAR if you are
> > in favor of it.
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


------------------------------

Message: 7
Date: Fri, 27 Feb 2009 13:27:06 +0100
From: "AnAkIn ." <[email protected]>
Subject: Re: [hlds_linux] TF2 "Classic"
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

If players in your leagues don't want unlockables, why don't they just
restrict it then, instead of waiting for a cvar?

2009/2/27 Arg! <[email protected]>

> Not all!
>
> If there were cvars to set unlockable status for each unlock then it
would
> be used extensively by at least the comp in my country.
>
> On Fri, Feb 27, 2009 at 11:03 PM, AnAkIn . <[email protected]>
wrote:
>
> > This wouldn't really be in any use for league plays.
> >
> > All known leagues (EU : ESL, ETF2L, America : CAL, CEVO) are
allowing
> > unlockables weapons, so even if there was a cvar/command, it
wouldn't be
> > used. If they want to restrict unlocks, then they can just tell
people
> that
> > it's not allowed, and people won't use them. If they do just punish
them.
> > What's the problem?
> >
> > This is the same for class limits, almost all leagues are not using
the
> > cvars valve put in the game for this, because they just made rules
about
> > class limits, and people respect the rules.
> >
> > 2009/2/27 Steffen Tronstad <[email protected]>
> >
> > > Great idea. Signing up.
> > >
> > > I tend to leave TF2 the first month after a new update is
released.
> > >
> > >
> > >
> > > -----Opprinnelig melding-----
> > > Fra: [email protected] [mailto:
> > > [email protected]] P? vegne av Ravnox
> > > Sendt: 27. februar 2009 02:40
> > > Til: Half-Life dedicated Linux server mailing list
> > > Emne: [hlds_linux] TF2 "Classic"
> > >
> > > As a suggestion, would it be possible to have a CVAR to disable
all
> > > the unlocks so that we can play the game as close as possible as
what
> > > we can call TF2 Classic on selected servers?
> > >
> > > I really appreciate all the effort that Valve has put into keeping
TF2
> > > alive with the new maps, the unlocks, the new game mode, the free
week
> > > end to bring new players, etc.  However, there are players who
feel
> > > that all those unlocks are changing to game to something that we
did
> > > not buy and do not quite like as much.  Having the option on our
> > > servers to enable or disable the unlocks would be peachy.
> > >
> > > Thanks.
> > >
> > > --
> > > Ravnox
> > >
> > > PS:  If there is already a CVAR to do this, kindly point it to me.
> > > Also, this isn't meant to start a discussion on the merit or
quality
> > > of any unlocks.  Post your support for a TF2 Classic CVAR if you
are
> > > in favor of it.
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


------------------------------

Message: 8
Date: Fri, 27 Feb 2009 23:38:12 +1100
From: "Arg!" <[email protected]>
Subject: Re: [hlds_linux] TF2 "Classic"
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Message-ID:
        <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1

they do currently. Official cvars would avoid confusion though.

For competitive play its always better to enforce the clients to obey
the
rules than it is to constantly wonder if abuse complaints are legit when
someone complains about rule breaking.

On Fri, Feb 27, 2009 at 11:27 PM, AnAkIn . <[email protected]> wrote:

> If players in your leagues don't want unlockables, why don't they just
> restrict it then, instead of waiting for a cvar?
>
> 2009/2/27 Arg! <[email protected]>
>
> > Not all!
> >
> > If there were cvars to set unlockable status for each unlock then it
> would
> > be used extensively by at least the comp in my country.
> >
> > On Fri, Feb 27, 2009 at 11:03 PM, AnAkIn . <[email protected]>
wrote:
> >
> > > This wouldn't really be in any use for league plays.
> > >
> > > All known leagues (EU : ESL, ETF2L, America : CAL, CEVO) are
allowing
> > > unlockables weapons, so even if there was a cvar/command, it
wouldn't
> be
> > > used. If they want to restrict unlocks, then they can just tell
people
> > that
> > > it's not allowed, and people won't use them. If they do just
punish
> them.
> > > What's the problem?
> > >
> > > This is the same for class limits, almost all leagues are not
using the
> > > cvars valve put in the game for this, because they just made rules
> about
> > > class limits, and people respect the rules.
> > >
> > > 2009/2/27 Steffen Tronstad <[email protected]>
> > >
> > > > Great idea. Signing up.
> > > >
> > > > I tend to leave TF2 the first month after a new update is
released.
> > > >
> > > >
> > > >
> > > > -----Opprinnelig melding-----
> > > > Fra: [email protected] [mailto:
> > > > [email protected]] P? vegne av Ravnox
> > > > Sendt: 27. februar 2009 02:40
> > > > Til: Half-Life dedicated Linux server mailing list
> > > > Emne: [hlds_linux] TF2 "Classic"
> > > >
> > > > As a suggestion, would it be possible to have a CVAR to disable
all
> > > > the unlocks so that we can play the game as close as possible as
what
> > > > we can call TF2 Classic on selected servers?
> > > >
> > > > I really appreciate all the effort that Valve has put into
keeping
> TF2
> > > > alive with the new maps, the unlocks, the new game mode, the
free
> week
> > > > end to bring new players, etc.  However, there are players who
feel
> > > > that all those unlocks are changing to game to something that we
did
> > > > not buy and do not quite like as much.  Having the option on our
> > > > servers to enable or disable the unlocks would be peachy.
> > > >
> > > > Thanks.
> > > >
> > > > --
> > > > Ravnox
> > > >
> > > > PS:  If there is already a CVAR to do this, kindly point it to
me.
> > > > Also, this isn't meant to start a discussion on the merit or
quality
> > > > of any unlocks.  Post your support for a TF2 Classic CVAR if you
are
> > > > in favor of it.
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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End of hlds_linux Digest, Vol 12, Issue 110
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