A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Gameplay changes:
 - Added a duck timer that prevents duck spamming while running around 
on-ground.
 - In-air, players are only allowed to duck once before they touch ground again.
 - Fixed several bounding box issues with jumping, falling, and rocket jump 
air-walking. Bounding box should be much more accurate there now.
 - Increased backstab check so that Spies can side-stab again.
 - When disguising, Spies now always start showing the primary weapon in their 
disguise, and can then switch it with the last-disguise key.

TF2 Fixes:
 - Fixed flamethrower loophole that resulted in the flame effect being stuck on 
while the flamethrower wasn't really firing.
 - Fixed exploit that allowed players to circumvent the force-fire timeout on 
the pipebomb launcher.
 - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% 
to 25%.
 - Restored sawmill_logs.mdl file, fixing some user maps that used it.
 - Fixed some localization issues with Scout achievement strings.
 - Removed the "Final" phrasing in the map loading screen.

Engine fixes:
 - Fixed a server crash on startup under Linux.
 - Fixed a buffer overflow issue related to network string tables.
 - Gamestats uploading is now done asynchronously. This fixes the client 
timeout issues on map changes.

CP_Junction:
 - Fixed an exploit where engineers could build a teleporter exit in an invalid 
area.
 - Fixed a few bad overlay assignments and other minor issues.

Jason


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