A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include:
Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the "Final" phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

