It's alway said .dll for that particular one on Linux.


On Mar 5, 2009, at 6:24 PM, Pawel <[email protected]> wrote:

> Okay it loaded. But now starting the server is so long.
> But it works ;)
>
>
>
> On Fri, Mar 6, 2009 at 3:14 AM, Rick Payton <[email protected]>  
> wrote:
>
>> I thought srcds in linux always referenced the dll file ... I'm  
>> pretty sure
>> that's normal behavior.
>>
>> -mauirixxx
>> - Sent from my #hlserveradmins IRC fanboyism
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Ryan Mannion
>> Sent: Thursday, March 05, 2009 4:12 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update  
>> Available
>>
>> I'm experiencing the same on a small test server (Unbuntu). It also
>> references game.dll.
>>
>> Ryan
>>
>> 2009/3/5 Pawel <[email protected]>:
>>> I can't start my server on linux centos.
>>>
>>> Auto detecting CPU
>>> Using SSE2 Optimised binary.
>>> Server will auto-restart if there is a crash.
>>>
>>> Console initialized.
>>> Game.dll loaded for "Team Fortress"
>>>
>>> Why it is loading game.dll for linux? 0_o
>>>
>>> On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL <[email protected]>  
>>> wrote:
>>>
>>>> Gameplay is related to servers, is it not?
>>>>
>>>> On 3/5/09, Björn Rohlén <[email protected]> wrote:
>>>>> This list is for server discussions, not gameplay.
>>>>>
>>>>> -G
>>>>>
>>>>> On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers
>>>>> <[email protected]>
>>>> wrote:
>>>>>> Would be nice if the sandman could -NOT- stop a uber, the whole
>>>>>> point of the name "uber" is not correct now anymore.
>>>>>>
>>>>>> Especially with maps like Egypt where its "engie" time in some
>>>>>> maps, if you get the chance to go past the 3 sentry's and you get
>>>>>> hit by a ball its game over. (not to mention the airblast of a
>>>>>> pyro, but that has more logic)
>>>>>>
>>>>>> -----Oorspronkelijk bericht-----
>>>>>> Van: [email protected]
>>>>>> [mailto:[email protected]] Namens Jason
>>>>>> Ruymen
>>>>>> Verzonden: vrijdag 6 maart 2009 0:41
>>>>>> Aan: Half-Life dedicated Win32 server mailing list;
>>>>>> [email protected];
>>>>>> [email protected]
>>>>>> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
>>>>>>
>>>>>> A required update for Team Fortress 2 is now available.  Please
>>>>>> run hldsupdatetool to receive it.  The specific changes include:
>>>>>>
>>>>>> Gameplay changes:
>>>>>> - Added a duck timer that prevents duck spamming while running
>>>>>> around on-ground.
>>>>>> - In-air, players are only allowed to duck once before they touch
>>>> ground
>>>>>> again.
>>>>>> - Fixed several bounding box issues with jumping, falling, and
>>>>>> rocket jump air-walking. Bounding box should be much more  
>>>>>> accurate
>>>>>> there now.
>>>>>> - Increased backstab check so that Spies can side-stab again.
>>>>>> - When disguising, Spies now always start showing the primary
>>>>>> weapon in their disguise, and can then switch it with the
>> last-disguise key.
>>>>>>
>>>>>> TF2 Fixes:
>>>>>> - Fixed flamethrower loophole that resulted in the flame effect
>>>>>> being stuck on while the flamethrower wasn't really firing.
>>>>>> - Fixed exploit that allowed players to circumvent the force-fire
>>>> timeout
>>>>>> on the pipebomb launcher.
>>>>>> - Fixed a bug that caused Natasha's slow on hit effect to be
>>>>>> inverted from 75% to 25%.
>>>>>> - Restored sawmill_logs.mdl file, fixing some user maps that used
>> it.
>>>>>> - Fixed some localization issues with Scout achievement strings.
>>>>>> - Removed the "Final" phrasing in the map loading screen.
>>>>>>
>>>>>> Engine fixes:
>>>>>> - Fixed a server crash on startup under Linux.
>>>>>> - Fixed a buffer overflow issue related to network string tables.
>>>>>> - Gamestats uploading is now done asynchronously. This fixes the
>>>>>> client timeout issues on map changes.
>>>>>>
>>>>>> CP_Junction:
>>>>>> - Fixed an exploit where engineers could build a teleporter exit
>>>>>> in an invalid area.
>>>>>> - Fixed a few bad overlay assignments and other minor issues.
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>
>>>> --
>>>> Sent from my mobile device
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
>>>
>>> --
>>> Pozdrawiam,
>>>
>>> Paweł Majewski
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> -- 
> Pozdrawiam,
>
> Paweł Majewski
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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