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-G

On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers <[email protected]> wrote:
> Would be nice if the sandman could -NOT- stop a uber, the whole point of the
> name "uber" is not correct now anymore.
>
> Especially with maps like Egypt where its "engie" time in some maps, if you
> get the chance to go past the 3 sentry's and you get hit by a ball its game
> over. (not to mention the airblast of a pyro, but that has more logic)
>
> -----Oorspronkelijk bericht-----
> Van: [email protected]
> [mailto:[email protected]] Namens Jason Ruymen
> Verzonden: vrijdag 6 maart 2009 0:41
> Aan: Half-Life dedicated Win32 server mailing list;
> [email protected]; [email protected]
> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
>
> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Gameplay changes:
>  - Added a duck timer that prevents duck spamming while running around
> on-ground.
>  - In-air, players are only allowed to duck once before they touch ground
> again.
>  - Fixed several bounding box issues with jumping, falling, and rocket jump
> air-walking. Bounding box should be much more accurate there now.
>  - Increased backstab check so that Spies can side-stab again.
>  - When disguising, Spies now always start showing the primary weapon in
> their disguise, and can then switch it with the last-disguise key.
>
> TF2 Fixes:
>  - Fixed flamethrower loophole that resulted in the flame effect being stuck
> on while the flamethrower wasn't really firing.
>  - Fixed exploit that allowed players to circumvent the force-fire timeout
> on the pipebomb launcher.
>  - Fixed a bug that caused Natasha's slow on hit effect to be inverted from
> 75% to 25%.
>  - Restored sawmill_logs.mdl file, fixing some user maps that used it.
>  - Fixed some localization issues with Scout achievement strings.
>  - Removed the "Final" phrasing in the map loading screen.
>
> Engine fixes:
>  - Fixed a server crash on startup under Linux.
>  - Fixed a buffer overflow issue related to network string tables.
>  - Gamestats uploading is now done asynchronously. This fixes the client
> timeout issues on map changes.
>
> CP_Junction:
>  - Fixed an exploit where engineers could build a teleporter exit in an
> invalid area.
>  - Fixed a few bad overlay assignments and other minor issues.
>
> Jason
>
>
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