This list is for server discussions, not gameplay. -G
On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers <[email protected]> wrote: > Would be nice if the sandman could -NOT- stop a uber, the whole point of the > name "uber" is not correct now anymore. > > Especially with maps like Egypt where its "engie" time in some maps, if you > get the chance to go past the 3 sentry's and you get hit by a ball its game > over. (not to mention the airblast of a pyro, but that has more logic) > > -----Oorspronkelijk bericht----- > Van: [email protected] > [mailto:[email protected]] Namens Jason Ruymen > Verzonden: vrijdag 6 maart 2009 0:41 > Aan: Half-Life dedicated Win32 server mailing list; > [email protected]; [email protected] > Onderwerp: [hlds_linux] Team Fortress 2 Update Available > > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > Gameplay changes: > - Added a duck timer that prevents duck spamming while running around > on-ground. > - In-air, players are only allowed to duck once before they touch ground > again. > - Fixed several bounding box issues with jumping, falling, and rocket jump > air-walking. Bounding box should be much more accurate there now. > - Increased backstab check so that Spies can side-stab again. > - When disguising, Spies now always start showing the primary weapon in > their disguise, and can then switch it with the last-disguise key. > > TF2 Fixes: > - Fixed flamethrower loophole that resulted in the flame effect being stuck > on while the flamethrower wasn't really firing. > - Fixed exploit that allowed players to circumvent the force-fire timeout > on the pipebomb launcher. > - Fixed a bug that caused Natasha's slow on hit effect to be inverted from > 75% to 25%. > - Restored sawmill_logs.mdl file, fixing some user maps that used it. > - Fixed some localization issues with Scout achievement strings. > - Removed the "Final" phrasing in the map loading screen. > > Engine fixes: > - Fixed a server crash on startup under Linux. > - Fixed a buffer overflow issue related to network string tables. > - Gamestats uploading is now done asynchronously. This fixes the client > timeout issues on map changes. > > CP_Junction: > - Fixed an exploit where engineers could build a teleporter exit in an > invalid area. > - Fixed a few bad overlay assignments and other minor issues. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

