Okay it loaded. But now starting the server is so long.
But it works ;)


On Fri, Mar 6, 2009 at 3:14 AM, Rick Payton <[email protected]> wrote:

> I thought srcds in linux always referenced the dll file ... I'm pretty sure
> that's normal behavior.
>
> -mauirixxx
> - Sent from my #hlserveradmins IRC fanboyism
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Ryan Mannion
> Sent: Thursday, March 05, 2009 4:12 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
>
> I'm experiencing the same on a small test server (Unbuntu). It also
> references game.dll.
>
> Ryan
>
> 2009/3/5 Pawel <[email protected]>:
> > I can't start my server on linux centos.
> >
> > Auto detecting CPU
> > Using SSE2 Optimised binary.
> > Server will auto-restart if there is a crash.
> >
> > Console initialized.
> > Game.dll loaded for "Team Fortress"
> >
> > Why it is loading game.dll for linux? 0_o
> >
> > On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL <[email protected]> wrote:
> >
> >> Gameplay is related to servers, is it not?
> >>
> >> On 3/5/09, Björn Rohlén <[email protected]> wrote:
> >> > This list is for server discussions, not gameplay.
> >> >
> >> > -G
> >> >
> >> > On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers
> >> > <[email protected]>
> >> wrote:
> >> >> Would be nice if the sandman could -NOT- stop a uber, the whole
> >> >> point of the name "uber" is not correct now anymore.
> >> >>
> >> >> Especially with maps like Egypt where its "engie" time in some
> >> >> maps, if you get the chance to go past the 3 sentry's and you get
> >> >> hit by a ball its game over. (not to mention the airblast of a
> >> >> pyro, but that has more logic)
> >> >>
> >> >> -----Oorspronkelijk bericht-----
> >> >> Van: [email protected]
> >> >> [mailto:[email protected]] Namens Jason
> >> >> Ruymen
> >> >> Verzonden: vrijdag 6 maart 2009 0:41
> >> >> Aan: Half-Life dedicated Win32 server mailing list;
> >> >> [email protected];
> >> >> [email protected]
> >> >> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
> >> >>
> >> >> A required update for Team Fortress 2 is now available.  Please
> >> >> run hldsupdatetool to receive it.  The specific changes include:
> >> >>
> >> >> Gameplay changes:
> >> >>  - Added a duck timer that prevents duck spamming while running
> >> >> around on-ground.
> >> >>  - In-air, players are only allowed to duck once before they touch
> >> ground
> >> >> again.
> >> >>  - Fixed several bounding box issues with jumping, falling, and
> >> >> rocket jump air-walking. Bounding box should be much more accurate
> >> >> there now.
> >> >>  - Increased backstab check so that Spies can side-stab again.
> >> >>  - When disguising, Spies now always start showing the primary
> >> >> weapon in their disguise, and can then switch it with the
> last-disguise key.
> >> >>
> >> >> TF2 Fixes:
> >> >>  - Fixed flamethrower loophole that resulted in the flame effect
> >> >> being stuck on while the flamethrower wasn't really firing.
> >> >>  - Fixed exploit that allowed players to circumvent the force-fire
> >> timeout
> >> >> on the pipebomb launcher.
> >> >>  - Fixed a bug that caused Natasha's slow on hit effect to be
> >> >> inverted from 75% to 25%.
> >> >>  - Restored sawmill_logs.mdl file, fixing some user maps that used
> it.
> >> >>  - Fixed some localization issues with Scout achievement strings.
> >> >>  - Removed the "Final" phrasing in the map loading screen.
> >> >>
> >> >> Engine fixes:
> >> >>  - Fixed a server crash on startup under Linux.
> >> >>  - Fixed a buffer overflow issue related to network string tables.
> >> >>  - Gamestats uploading is now done asynchronously. This fixes the
> >> >> client timeout issues on map changes.
> >> >>
> >> >> CP_Junction:
> >> >>  - Fixed an exploit where engineers could build a teleporter exit
> >> >> in an invalid area.
> >> >>  - Fixed a few bad overlay assignments and other minor issues.
> >> >>
> >> >> Jason
> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives, please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives, please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >>
> >> --
> >> Sent from my mobile device
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
> > --
> > Pozdrawiam,
> >
> > Paweł Majewski
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> _______________________________________________
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



-- 
Pozdrawiam,

Paweł Majewski
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