Okay it loaded. But now starting the server is so long. But it works ;)
On Fri, Mar 6, 2009 at 3:14 AM, Rick Payton <[email protected]> wrote: > I thought srcds in linux always referenced the dll file ... I'm pretty sure > that's normal behavior. > > -mauirixxx > - Sent from my #hlserveradmins IRC fanboyism > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Ryan Mannion > Sent: Thursday, March 05, 2009 4:12 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available > > I'm experiencing the same on a small test server (Unbuntu). It also > references game.dll. > > Ryan > > 2009/3/5 Pawel <[email protected]>: > > I can't start my server on linux centos. > > > > Auto detecting CPU > > Using SSE2 Optimised binary. > > Server will auto-restart if there is a crash. > > > > Console initialized. > > Game.dll loaded for "Team Fortress" > > > > Why it is loading game.dll for linux? 0_o > > > > On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL <[email protected]> wrote: > > > >> Gameplay is related to servers, is it not? > >> > >> On 3/5/09, Björn Rohlén <[email protected]> wrote: > >> > This list is for server discussions, not gameplay. > >> > > >> > -G > >> > > >> > On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers > >> > <[email protected]> > >> wrote: > >> >> Would be nice if the sandman could -NOT- stop a uber, the whole > >> >> point of the name "uber" is not correct now anymore. > >> >> > >> >> Especially with maps like Egypt where its "engie" time in some > >> >> maps, if you get the chance to go past the 3 sentry's and you get > >> >> hit by a ball its game over. (not to mention the airblast of a > >> >> pyro, but that has more logic) > >> >> > >> >> -----Oorspronkelijk bericht----- > >> >> Van: [email protected] > >> >> [mailto:[email protected]] Namens Jason > >> >> Ruymen > >> >> Verzonden: vrijdag 6 maart 2009 0:41 > >> >> Aan: Half-Life dedicated Win32 server mailing list; > >> >> [email protected]; > >> >> [email protected] > >> >> Onderwerp: [hlds_linux] Team Fortress 2 Update Available > >> >> > >> >> A required update for Team Fortress 2 is now available. Please > >> >> run hldsupdatetool to receive it. The specific changes include: > >> >> > >> >> Gameplay changes: > >> >> - Added a duck timer that prevents duck spamming while running > >> >> around on-ground. > >> >> - In-air, players are only allowed to duck once before they touch > >> ground > >> >> again. > >> >> - Fixed several bounding box issues with jumping, falling, and > >> >> rocket jump air-walking. Bounding box should be much more accurate > >> >> there now. > >> >> - Increased backstab check so that Spies can side-stab again. > >> >> - When disguising, Spies now always start showing the primary > >> >> weapon in their disguise, and can then switch it with the > last-disguise key. > >> >> > >> >> TF2 Fixes: > >> >> - Fixed flamethrower loophole that resulted in the flame effect > >> >> being stuck on while the flamethrower wasn't really firing. > >> >> - Fixed exploit that allowed players to circumvent the force-fire > >> timeout > >> >> on the pipebomb launcher. > >> >> - Fixed a bug that caused Natasha's slow on hit effect to be > >> >> inverted from 75% to 25%. > >> >> - Restored sawmill_logs.mdl file, fixing some user maps that used > it. > >> >> - Fixed some localization issues with Scout achievement strings. > >> >> - Removed the "Final" phrasing in the map loading screen. > >> >> > >> >> Engine fixes: > >> >> - Fixed a server crash on startup under Linux. > >> >> - Fixed a buffer overflow issue related to network string tables. > >> >> - Gamestats uploading is now done asynchronously. This fixes the > >> >> client timeout issues on map changes. > >> >> > >> >> CP_Junction: > >> >> - Fixed an exploit where engineers could build a teleporter exit > >> >> in an invalid area. > >> >> - Fixed a few bad overlay assignments and other minor issues. > >> >> > >> >> Jason > >> >> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> >> > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > >> > archives, please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> > >> -- > >> Sent from my mobile device > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > > > -- > > Pozdrawiam, > > > > Paweł Majewski > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Pozdrawiam, Paweł Majewski _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

