This is missing the point.  The goal is not to have a scoring system with which 
to rank servers, but rather to identify BAD servers.  The threshold will surely 
be set in such a way that there is a clear distinction shared by all of the 
servers which fall below the line.  Griefers will no doubt try to abuse the 
system, but I'm sure if they find a way to make it fail completely, Valve will 
just adjust it or turn it off.


-----Original message-----
From: "David A. Parker" [email protected]
Date: Fri, 13 Mar 2009 09:58:53 -0400
To: Half-Life dedicated Linux server mailing 
[email protected]
Subject: Re: [hlds_linux] TF2 Delisting

> I read that blog post last night, and I agree with the OP that Valve is 
> going about this the wrong way.  It seems to me that entirely delisting 
> servers with poor scores is a bad idea.  What they should do is put a 
> "server score" field into the serverbrowser, so players can sort by 
> score.  Hacked servers, etc., would still be listed, bu they would be at 
> the bottom.  Also, as mentioned before, there is sure to be some kind of 
> exploit to rapidly connect and disconnect from a server a few hundred 
> times, effectively delisting it.
> 
> Just my $0.02 (USD).
> 
>      - Dave
> 
> Donnie Newlove wrote:
> > On Fri, Mar 13, 2009 at 5:10 AM, Brian Rak <[email protected]> wrote:
> >> I'm a bit worried about this new server delisting system.. I see a few
> >> issues:
> >>
> >> A) Every major GSP (a large portion of the servers) reuses IP addresses
> >> between different clients.  It's entirely possible (and very likely)
> >> that someone is going to get their server delisted, then request that
> >> their IP be changed, leaving the next client to deal with that.  Are
> >> these delistings permanent?
> > 
> > Then every major GSP will have to forbid hacking servers to inflate
> > the player count if they want to protect their addresses. Which is of
> > course great.


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