Did you check where they redirect to? Who's the culprit?

-ics

AnAkIn . kirjoitti:
> Some people seem to be running lot of redirects.
>
> All on the same IP, 31/32 or 23/24, but all fake clients, and still in the
> server browser:
>
> 96.48.175.152:27015 24/7 Goldrush/Badwater RECRUITING
> 96.48.175.152:27016 GoldRush BadWater [ReCruItinG/HlStaTx]
> 96.48.175.152:27017 Seattle Custom Rotation Fast Downloads
> 96.48.175.152:27018 24/7 EGYPT ReCruItinG/HlStaTx
> 96.48.175.152:27019 EGYPT -=Westcoast=- [HlstatsX recruiting]
> 96.48.175.152:27025 2FORT for life  recruiting +stats
> 96.48.175.152:27027 24/7 Custom Maps Rotation FUNTIMES
> 96.48.175.152:27029 2Fort hlstats recruiting - faclan.com
> 96.48.175.152:27031 [Fun] 24/7 2fort
> 96.48.175.152:27033 2fort RECRUITING (-aMa-) HlSTATSX
> 96.48.175.152:27035 payload rotation Fak.net Recruiting HlSTATSX
> 96.48.175.152:27038 Payload\Customs drunkgamers.org hlstastx recruiting
> 96.48.175.152:27040 Rotation server all stock hlstatsx recruiting
> 96.48.175.152:27042 Dustbowl Recruiting www.Fkkclan.com
> 96.48.175.152:27044 Rotation server all stock hlstatsx recruiting
>
> Strange they're not delisted yet.
>
> 2009/3/15 Donnie Newlove <[email protected]>
>
>   
>> No problem. Configure your server to just first move AFK players to
>> spectator and then kick only if the server is full (reserved slots not
>> included). This is good both for the AFK player, your servers player
>> count and the score will not be affected since if your server is full
>> you will receive plenty of score anyway.
>>
>> Next.
>>
>> On Sat, Mar 14, 2009 at 10:41 PM,  <[email protected]> wrote:
>>     
>>> You also don't want to spend this amount of time trying to second-guess
>>>       
>> the
>>     
>>> system.  In the simple case, there's no way in hell kicking someone for
>>> being afk is going to push your server into the
>>> very-high-connections-very-low-playing-time zone that they used to
>>>       
>> identify
>>     
>>> player-hostile servers.  In the complex case, _NOT_ kicking afk players
>>>       
>> will
>>     
>>> have a larger effect on the rest of your community that leaving them
>>>       
>> around
>>     
>>> ever could.
>>>
>>> Imo people's energies would be better focused focusing on their community
>>> and setting aside paranoia about the unfeasibly unlikely possibility of a
>>> normal server being caught out by this until it actually happens.
>>>
>>>       
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:hlds_linux-
>>>> [email protected]] On Behalf Of Guy Watkins
>>>> Sent: 14 March 2009 21:26
>>>> To: 'Half-Life dedicated Linux server mailing list'
>>>> Subject: Re: [hlds_linux] TF2 Delisting
>>>>
>>>> } -----Original Message-----
>>>> } From: [email protected] [mailto:hlds_linux-
>>>> } [email protected]] On Behalf Of Brian Rak
>>>> } Sent: Friday, March 13, 2009 12:10 AM
>>>> } To: [email protected]
>>>> } Subject: [hlds_linux] TF2 Delisting
>>>> }
>>>> }
>>>> } D) Does getting kicked/banned from a server effect it's position?
>>>> There
>>>> } are a number of server plugins that kick players shortly after they
>>>> } connect for various reasons, (ex: Steambans, Sourcebans, various
>>>> other
>>>> } banning plugins).  Are servers going to be negatively effected
>>>> because
>>>> } they kick bad clients?
>>>> }
>>>> } - Brian "devicenull" Rak
>>>>
>>>> You also don't want an AFK kicker!
>>>> Maybe just move these players to spec and mute them.  Then kick them
>>>> after
>>>> 45 minutes.  Unless your server is full.  Need a plugin that works with
>>>> delisting in mind.
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>       
>> _______________________________________________
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>>
>>     
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>   


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