We've had quite a few reports from users with issues on our L4D servers in campaign mode. The campaign starts off alright, you play through a stage and then sometimes on the map change to the next stage, the server turns into some sort of weird broken versus mode and you can't continue playing in campaign mode. I've finally gotten it to do it to myself playing through and its got me as an infected and all bots as the humans, but you get stuck in a "Waiting for survivors to leave safe room" state, as obviously the bots aren't going to leave of their own accord. At least in this example, this is on the Dead Air campaign, which doesn't even have Versus mode (yet).
This is what doing a status on the server shows: hostname: <removed> L4D #158 version : 1.0.1.1 3790 secure udp/ip : 202.72.xxx.xx:27158 [ public n/a ] os : Linux Dedicated map : l4d_airport03_garage players : 1 humans, 0 bots (4 max) (not hibernating) (reserved 184014e84f7ac0a) # userid name uniqueid connected ping loss state rate adr # 2 1 "Frozen_Hell" STEAM_1:1:45xxx 50:48 80 0 active 30000 202.72.xxx.xx:27005 #53 "Bill" BOT active #63 "Francis" BOT active #55 "Zoey" BOT active #61 "Louis" BOT active #end We're running 64 forked instances of Left 4 Dead on Linux (Dual Quad Core machine), with pretty much nothing out of the ordinary configured. Looking at the individual server's console (via netcon) doesn't show anything out of the ordinary. The first reports we had of this issue coming up were before the last patch (25th or 26th of March patch, depending on your timezone), so it wouldn't appear that it was introduced with the last patch but sometime previous to that. Anyone else had this happen on their servers? / Ben _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

