I've seen a broken versus style game you're describing when people votemap
to Dead Air / Death Toll (using the callvote trick) and don't have enough
players to start the game - it gets confused and sort of acts like Versus
mode but also Campaign mode.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Ben
Sent: Sunday, 19 April 2009 12:24 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D campaign mode turning into a broken versus mode on
map change

We've had quite a few reports from users with issues on our L4D servers 
in campaign mode.  The campaign starts off alright, you play through a 
stage and then sometimes on the map change to the next stage, the server 
turns into some sort of weird broken versus mode and you can't continue 
playing in campaign mode.  I've finally gotten it to do it to myself 
playing through and its got me as an infected and all bots as the 
humans, but you get stuck in a "Waiting for survivors to leave safe 
room" state, as obviously the bots aren't going to leave of their own 
accord.  At least in this example, this is on the Dead Air campaign, 
which doesn't even have Versus mode (yet).

This is what doing a status on the server shows:

hostname: <removed> L4D #158
version : 1.0.1.1 3790 secure
udp/ip  : 202.72.xxx.xx:27158 [ public n/a ]
os      : Linux Dedicated
map     : l4d_airport03_garage
players : 1 humans, 0 bots (4 max) (not hibernating) (reserved 
184014e84f7ac0a)

# userid name uniqueid connected ping loss state rate adr
#  2 1 "Frozen_Hell" STEAM_1:1:45xxx 50:48 80 0 active 30000 
202.72.xxx.xx:27005
#53 "Bill" BOT active
#63 "Francis" BOT active
#55 "Zoey" BOT active
#61 "Louis" BOT active
#end

We're running 64 forked instances of Left 4 Dead on Linux (Dual Quad 
Core machine), with pretty much nothing out of the ordinary configured.  
Looking at the individual server's console (via netcon) doesn't show 
anything out of the ordinary.  The first reports we had of this issue 
coming up were before the last patch (25th or 26th of March patch, 
depending on your timezone), so it wouldn't appear that it was 
introduced with the last patch but sometime previous to that.

Anyone else had this happen on their servers?


/ Ben


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