The glitch i was talking about had nothing to do with callvote thing but 
people read that post at forums and do it because they want to play 
versus on 2 missing campaigns so dont confuse it with this thing. This 
"glitch" has been in the game since pretty much from the point where 
plugins started to appear to this game and i suspect that this is caused 
by some plugin like i said before. Game just changes to versus after 1st 
stage of a campaign instead of 2nd stage of a campaign. At the moment it 
happens, you can see the "poster" of another campaign while its loading 
- unless it changes to versus on same campaign as you were playing.

-ics

Ben kirjoitti:
> Yeah, I was suspected that someone might've been doing something dodgy 
> that was resulting in it happening.  But the only vote that happened 
> when I had it happen to me was a vote to increase the campaign 
> difficulty and I was the only player still on the server just before it 
> finished that stage.  It seems to be a fairly rare thing, but given the 
> number of servers we're running (256) and the number of games that occur 
> on them obviously, its happening enough that a few people have had it 
> happen to them now.
>
>
> Andrew Armstrong wrote:
>   
>> I've seen a broken versus style game you're describing when people votemap
>> to Dead Air / Death Toll (using the callvote trick) and don't have enough
>> players to start the game - it gets confused and sort of acts like Versus
>> mode but also Campaign mode.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Ben
>> Sent: Sunday, 19 April 2009 12:24 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: [hlds_linux] L4D campaign mode turning into a broken versus mode on
>> map change
>>
>> We've had quite a few reports from users with issues on our L4D servers 
>> in campaign mode.  The campaign starts off alright, you play through a 
>> stage and then sometimes on the map change to the next stage, the server 
>> turns into some sort of weird broken versus mode and you can't continue 
>> playing in campaign mode.  I've finally gotten it to do it to myself 
>> playing through and its got me as an infected and all bots as the 
>> humans, but you get stuck in a "Waiting for survivors to leave safe 
>> room" state, as obviously the bots aren't going to leave of their own 
>> accord.  At least in this example, this is on the Dead Air campaign, 
>> which doesn't even have Versus mode (yet).
>>
>> This is what doing a status on the server shows:
>>
>> hostname: <removed> L4D #158
>> version : 1.0.1.1 3790 secure
>> udp/ip  : 202.72.xxx.xx:27158 [ public n/a ]
>> os      : Linux Dedicated
>> map     : l4d_airport03_garage
>> players : 1 humans, 0 bots (4 max) (not hibernating) (reserved 
>> 184014e84f7ac0a)
>>
>> # userid name uniqueid connected ping loss state rate adr
>> #  2 1 "Frozen_Hell" STEAM_1:1:45xxx 50:48 80 0 active 30000 
>> 202.72.xxx.xx:27005
>> #53 "Bill" BOT active
>> #63 "Francis" BOT active
>> #55 "Zoey" BOT active
>> #61 "Louis" BOT active
>> #end
>>
>> We're running 64 forked instances of Left 4 Dead on Linux (Dual Quad 
>> Core machine), with pretty much nothing out of the ordinary configured.  
>> Looking at the individual server's console (via netcon) doesn't show 
>> anything out of the ordinary.  The first reports we had of this issue 
>> coming up were before the last patch (25th or 26th of March patch, 
>> depending on your timezone), so it wouldn't appear that it was 
>> introduced with the last patch but sometime previous to that.
>>
>> Anyone else had this happen on their servers?
>>
>>
>> / Ben
>>
>>   
>>     
>
>
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