Out of personal curiosity, what is the reason for the value of sv_tags being limited to 63 characters? Was it a limit on the number of bytes assigned for it in the heartbeat packet to the master server? I'm just curious because sv_tags is provided as a string with no fixed size limit in the A2S_INFO reply packet.
http://developer.valvesoftware.com/wiki/Server_Queries#Source_servers_2 - Dave Ian Rumble wrote: > Exciting! > > The big question, when is this oh so wonderful date? > > -------------------------------------------------- > From: "Zoid Kirsch" <[email protected]> > Sent: Tuesday, April 21, 2009 8:14 AM > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]>; "Half-Life dedicated Linux server mailing > list" <[email protected]> > Subject: [hlds_linux] Upcoming Left 4 Dead Server Changes > >> I'm a developer at Valve who is working on the Left 4 Dead Survival pack >> update. We've made several changes to server operation that we'd like to >> give our server operators a heads up on. >> >> Since Left 4 Dead will now support three different game modes, we removed >> the console variable "director_no_human_zombies" and added a new variable >> called "mp_gamemode" which can be set to "coop", "versus" and "survival". >> This variable is set by lobby reservation, so a normal server running in >> lobby mode will require no changes by the server operator. If you are >> running in LAN mode without lobbies, you will need to set mp_gamemode >> before you load a map. For example, use "mp_gamemode survival; map >> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode. >> >> We have extended sv_gamestypes to also include "survival". The default >> value is now "coop,versus,survival". This may cause issues for some >> servers that have a lot of tags in addition to the defaults. We realize >> this is problem and adjusted "sv_showtags" to show the truncated tags to >> help server operators see if they have reached the 63 character limit. >> >> The tags issue will be fixed in the forthcoming third party campaign >> matchmaking update. We have extended the master servers so heartbeats >> will be sent as two distinct packets, one containing the existing server >> heartbeat, and another containing additional "game data." This game data >> will contain all the matchmaking server tags such as sv_gametypes, and the >> list of third party campaign missions installed. This third party >> campaign list will be used by people searching for servers with third >> party campaigns installed. Server operators will install the VPK file of >> the campaign that includes the maps (and associated models, etc) as well >> as a "mission" description file that describes the campaign and its name >> used for matchmaking. We hope that as various third party campaigns >> become popular, more server operators will install them giving a larger >> base for players to find servers for those campaigns. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

