Out of personal curiosity, what is the reason for the value of sv_tags 
being limited to 63 characters?  Was it a limit on the number of bytes 
assigned for it in the heartbeat packet to the master server?  I'm just 
curious because sv_tags is provided as a string with no fixed size limit 
in the A2S_INFO reply packet.

http://developer.valvesoftware.com/wiki/Server_Queries#Source_servers_2

     - Dave

Ian Rumble wrote:
> Exciting!
> 
> The big question, when is this oh so wonderful date?
> 
> --------------------------------------------------
> From: "Zoid Kirsch" <[email protected]>
> Sent: Tuesday, April 21, 2009 8:14 AM
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>; "Half-Life dedicated Linux server mailing 
> list" <[email protected]>
> Subject: [hlds_linux] Upcoming Left 4 Dead Server Changes
> 
>> I'm a developer at Valve who is working on the Left 4 Dead Survival pack 
>> update.  We've made several changes to server operation that we'd like to 
>> give our server operators a heads up on.
>>
>> Since Left 4 Dead will now support three different game modes, we removed 
>> the console variable "director_no_human_zombies" and added a new variable 
>> called "mp_gamemode" which can be set to "coop", "versus" and "survival". 
>> This variable is set by lobby reservation, so a normal server running in 
>> lobby mode will require no changes by the server operator.  If you are 
>> running in LAN mode without lobbies, you will need to set mp_gamemode 
>> before you load a map.  For example, use "mp_gamemode survival; map 
>> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
>>
>> We have extended sv_gamestypes to also include "survival".  The default 
>> value is now "coop,versus,survival".  This may cause issues for some 
>> servers that have a lot of tags in addition to the defaults.  We realize 
>> this is problem and adjusted "sv_showtags" to show the truncated tags to 
>> help server operators see if they have reached the 63 character limit.
>>
>> The tags issue will be fixed in the forthcoming third party campaign 
>> matchmaking update.   We have extended the master servers so heartbeats 
>> will be sent as two distinct packets, one containing the existing server 
>> heartbeat, and another containing additional "game data."  This game data 
>> will contain all the matchmaking server tags such as sv_gametypes, and the 
>> list of third party campaign missions installed.  This third party 
>> campaign list will be used by people searching for servers with third 
>> party campaigns installed.  Server operators will install the VPK file of 
>> the campaign that includes the maps (and associated models, etc) as well 
>> as a "mission" description file that describes the campaign and its name 
>> used for matchmaking.  We hope that as various third party campaigns 
>> become popular, more server operators will install them giving a larger 
>> base for players to find servers for those campaigns.
>>
>>
>> _______________________________________________
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>> please visit:
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>>
> 
> 
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> 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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