link?

2009/4/21 Steffen Tronstad <[email protected]>

> It is avaliable on XBOX 360 as of now. I would expect it later tonight :)
>
> -----Opprinnelig melding-----
> Fra: [email protected] [mailto:
> [email protected]] På vegne av Kevin J. Anderson
> Sendt: 21. april 2009 16:23
> Til: Half-Life dedicated Linux server mailing list
> Emne: Re: [hlds_linux] Upcoming Left 4 Dead Server Changes
>
> Can we expect the l4d DLC today, and if so when roughly?   I understand
> there might be delays etc, but is the *plan* for it to be out this
> morning, afternoon or evening barring any issues?
>
>
>
> Zoid Kirsch wrote:
> > I'm a developer at Valve who is working on the Left 4 Dead Survival pack
> update.  We've made several changes to server operation that we'd like to
> give our server operators a heads up on.
> >
> > Since Left 4 Dead will now support three different game modes, we removed
> the console variable "director_no_human_zombies" and added a new variable
> called "mp_gamemode" which can be set to "coop", "versus" and "survival".
>  This variable is set by lobby reservation, so a normal server running in
> lobby mode will require no changes by the server operator.  If you are
> running in LAN mode without lobbies, you will need to set mp_gamemode before
> you load a map.  For example, use "mp_gamemode survival; map
> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
> >
> > We have extended sv_gamestypes to also include "survival".  The default
> value is now "coop,versus,survival".  This may cause issues for some servers
> that have a lot of tags in addition to the defaults.  We realize this is
> problem and adjusted "sv_showtags" to show the truncated tags to help server
> operators see if they have reached the 63 character limit.
> >
> > The tags issue will be fixed in the forthcoming third party campaign
> matchmaking update.   We have extended the master servers so heartbeats will
> be sent as two distinct packets, one containing the existing server
> heartbeat, and another containing additional "game data."  This game data
> will contain all the matchmaking server tags such as sv_gametypes, and the
> list of third party campaign missions installed.  This third party campaign
> list will be used by people searching for servers with third party campaigns
> installed.  Server operators will install the VPK file of the campaign that
> includes the maps (and associated models, etc) as well as a "mission"
> description file that describes the campaign and its name used for
> matchmaking.  We hope that as various third party campaigns become popular,
> more server operators will install them giving a larger base for players to
> find servers for those campaigns.
> >
> >
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> >
>
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-- 
Żuko
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