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On Tue, Apr 21, 2009 at 10:53 AM, Zuko <[email protected]> wrote:

> link?
>
> 2009/4/21 Steffen Tronstad <[email protected]>
>
> > It is avaliable on XBOX 360 as of now. I would expect it later tonight :)
> >
> > -----Opprinnelig melding-----
> > Fra: [email protected] [mailto:
> > [email protected]] På vegne av Kevin J. Anderson
> > Sendt: 21. april 2009 16:23
> > Til: Half-Life dedicated Linux server mailing list
> > Emne: Re: [hlds_linux] Upcoming Left 4 Dead Server Changes
> >
> > Can we expect the l4d DLC today, and if so when roughly?   I understand
> > there might be delays etc, but is the *plan* for it to be out this
> > morning, afternoon or evening barring any issues?
> >
> >
> >
> > Zoid Kirsch wrote:
> > > I'm a developer at Valve who is working on the Left 4 Dead Survival
> pack
> > update.  We've made several changes to server operation that we'd like to
> > give our server operators a heads up on.
> > >
> > > Since Left 4 Dead will now support three different game modes, we
> removed
> > the console variable "director_no_human_zombies" and added a new variable
> > called "mp_gamemode" which can be set to "coop", "versus" and "survival".
> >  This variable is set by lobby reservation, so a normal server running in
> > lobby mode will require no changes by the server operator.  If you are
> > running in LAN mode without lobbies, you will need to set mp_gamemode
> before
> > you load a map.  For example, use "mp_gamemode survival; map
> > l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
> > >
> > > We have extended sv_gamestypes to also include "survival".  The default
> > value is now "coop,versus,survival".  This may cause issues for some
> servers
> > that have a lot of tags in addition to the defaults.  We realize this is
> > problem and adjusted "sv_showtags" to show the truncated tags to help
> server
> > operators see if they have reached the 63 character limit.
> > >
> > > The tags issue will be fixed in the forthcoming third party campaign
> > matchmaking update.   We have extended the master servers so heartbeats
> will
> > be sent as two distinct packets, one containing the existing server
> > heartbeat, and another containing additional "game data."  This game data
> > will contain all the matchmaking server tags such as sv_gametypes, and
> the
> > list of third party campaign missions installed.  This third party
> campaign
> > list will be used by people searching for servers with third party
> campaigns
> > installed.  Server operators will install the VPK file of the campaign
> that
> > includes the maps (and associated models, etc) as well as a "mission"
> > description file that describes the campaign and its name used for
> > matchmaking.  We hope that as various third party campaigns become
> popular,
> > more server operators will install them giving a larger base for players
> to
> > find servers for those campaigns.
> > >
> > >
> > > _______________________________________________
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> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> > _______________________________________________
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> > please visit:
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> >
>
>
>
> --
> Żuko
> _______________________________________________
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> please visit:
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>
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