So this VPK stuff, sounds really nice.. is there any news about how to work
with it / howto?

On Mon, 20 Apr 2009 13:14:46 -0700, Zoid Kirsch <[email protected]>
wrote:
> I'm a developer at Valve who is working on the Left 4 Dead Survival pack
> update.  We've made several changes to server operation that we'd like to
> give our server operators a heads up on.
> 
> Since Left 4 Dead will now support three different game modes, we removed
> the console variable "director_no_human_zombies" and added a new variable
> called "mp_gamemode" which can be set to "coop", "versus" and "survival".

> This variable is set by lobby reservation, so a normal server running in
> lobby mode will require no changes by the server operator.  If you are
> running in LAN mode without lobbies, you will need to set mp_gamemode
> before you load a map.  For example, use "mp_gamemode survival; map
> l4d_sv_lighthouse" to load the new Lighthouse map in Survival mode.
> 
> We have extended sv_gamestypes to also include "survival".  The default
> value is now "coop,versus,survival".  This may cause issues for some
> servers that have a lot of tags in addition to the defaults.  We realize
> this is problem and adjusted "sv_showtags" to show the truncated tags to
> help server operators see if they have reached the 63 character limit.
> 
> The tags issue will be fixed in the forthcoming third party campaign
> matchmaking update.   We have extended the master servers so heartbeats
> will be sent as two distinct packets, one containing the existing server
> heartbeat, and another containing additional "game data."  This game data
> will contain all the matchmaking server tags such as sv_gametypes, and
the
> list of third party campaign missions installed.  This third party
campaign
> list will be used by people searching for servers with third party
> campaigns installed.  Server operators will install the VPK file of the
> campaign that includes the maps (and associated models, etc) as well as a
> "mission" description file that describes the campaign and its name used
> for matchmaking.  We hope that as various third party campaigns become
> popular, more server operators will install them giving a larger base for
> players to find servers for those campaigns.
> 
> 
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