Holy cow. Won... Ahh those were the days. LOL

I've never run a hlds. Seems like that file is out of date though,  
sure somebody else knows. Just surprised to see won again.

Steven J. Sumichrast

On Apr 28, 2009, at 8:02 AM, stalker <[email protected]> wrote:

> I changed the -game parameter to valve and the fatal error is gone but
> it looks like the valvecomm.1st
> doesn't have valid info and the server sits.  Also, it doesn't read  
> the
> mapcycle.txt or load the map specified with -map command.
>
> Here's the valvecomm.lst:
> cat valvecomm.lst
> // Server Lists
> //
>
> Auth
> {
>        half-life.east.won.net:7002
>        half-life.west.won.net:7002
>        half-life.central.won.net:7002
> }
>
> Master
> {
>        half-life.east.won.net:27010
>        half-life.west.won.net:27010
>        half-life.central.won.net:27010
> }
>
> Secure
> {
>        half-life.speakeasy-nyc.hlauth.net:27012
>        half-life.speakeasy-sea.hlauth.net:27012
>        half-life.speakeasy-chi.hlauth.net:27012
> }
>
> ValveAuth
> {
>        valve-auth.east.valvesoftware.com:27040
>        valve-auth.west.valvesoftware.com:27040
> }
>
>
> Here's the console.
>
> No auth servers parsed from }
> Disabling Valve Authentication.
> No masters parsed from valvecomm.lst
> Using default master
> stat
> hostname:  Half-Life
> version :  46/3.1.1.1 2378 insecure
> tcp/ip  :  192.168.2.9:27016
> map     :  bounce at: 0 x, 0 y, 0 z
> players :  0 active (4 max)
>
> #       name            userid  uniqueid                frag
> time            ping    loss    adr
> 0 users
>
>
> Faustas Bus(kevic(ius wrote:
>> You need to change your -game parameter to either valve or cstrike,  
>> as in
>>
>> ./hlds_run -game cstrike -autoupdate -secure -console -maxplayers 4  
>> +log
>> on -debug -verbose -port 27016
>>
>> And then I would suggest that you switch to metamod-p and amxx.
>>
>> On Sun, Apr 26, 2009 at 1:33 PM, stalker <[email protected]>  
>> wrote:
>>
>>> I've been running servers for many years but recent changes have  
>>> caused
>>> my servers' performance to tank.
>>> The adminmod and metamod add-ons no longer work either.
>>> I'm running version 48/1.1.2.1/Stdio 4383 secure (50).
>>> I had downloaded what I thought to be a new linux dedicated server
>>> binary but when I try to run it it fails
>>> I have a startup script in /usr/bin called startsteam2
>>> Here's that script and what happens when I try to start it.
>>> I can't remember where I downloaded it from but since the exe  
>>> build is
>>> from April 29th 2003 it can't be the latest linux server available.
>>> Please tell me where I can download a current linux dedicated  
>>> server.
>>>
>>> cat /usr/bin/startsteam2
>>> cd /usr/steam2/hlds_l
>>> ./hlds_run -game hlds_l -autoupdate -secure -console -maxplayers 4  
>>> +log
>>> on -debug -verbose -port 27016
>>>
>>> [u...@vrod steam2]# startsteam2
>>> Enabling debug mode
>>> Auto-restarting the server on crash
>>>
>>> Console initialized.
>>> Protocol version 46
>>> Exe version 3.1.1.1
>>> Exe build: 22:35:19 Apr 29 2003 (2378)
>>> Error connecting to Auth server: ES_INVALID_ADDR
>>> Auth Server
>>> Server logging data to file logs/L0426001.log
>>> L 04/26/2009 - 08:30:34: Log file started (file "logs/L0426001.log")
>>> (game "") (version "46/3.1.1.1/2378")
>>> Server IP address 192.168.2.9:27016
>>> LoadLibrary failed on ./hlds_l/dlls/hl_i386.so:
>>> ./hlds_l/dlls/hl_i386.so: cannot open shared object file: No such  
>>> file
>>> or directory
>>> Host_Error: Couldn't get DLL API from ./hlds_l/dlls/hl_i386.so!
>>> L 04/26/2009 - 08:30:34: FATAL ERROR (shutting down): Host_Error:
>>> Couldn't get DLL API from ./hlds_l/dlls/hl_i386.so!
>>>
>>> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
>>> ./hlds_l/dlls/hl_i386.so!
>>>
>>>
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>>>
>>>
>>
>> _______________________________________________
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>> archives, please visit:
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>>
>>
>
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