You need to specify a map with +map, not -map, i.e. +map crossfire.
Other than that your server does not seem to be autoupdating as I
thought it would once the crash was gone. Your best bet would be to
download a fresh server install to a new directory and then swap
whatever maps or else you wanted.
to download a fresh hl server install you would need to be in a
different dir to avoid any overwrites.
1) wget http://storefront.steampowered.com/download/hldsupdatetool.bin
2) make sure its got +x and run it
3) then run ./steam
4) then do a ./steam -command update -game valve -dir .
5) get a coffee
6) to make sure nothing's missing, once its done, do a ./steam
-command update -game valve -dir . -verify_all
7) your server should be there, start it with ./hlds_run -port 27015
-game valve -secure +map crossfire +maxplayers 4
8) if it runs ok, kill it and update your startsteam script with a new
dir and launch line.

that should do it.

On Tue, Apr 28, 2009 at 2:24 PM, Steven J. Sumichrast
<[email protected]> wrote:
> Holy cow. Won... Ahh those were the days. LOL
>
> I've never run a hlds. Seems like that file is out of date though,
> sure somebody else knows. Just surprised to see won again.
>
> Steven J. Sumichrast
>
> On Apr 28, 2009, at 8:02 AM, stalker <[email protected]> wrote:
>
>> I changed the -game parameter to valve and the fatal error is gone but
>> it looks like the valvecomm.1st
>> doesn't have valid info and the server sits.  Also, it doesn't read
>> the
>> mapcycle.txt or load the map specified with -map command.
>>
>> Here's the valvecomm.lst:
>> cat valvecomm.lst
>> // Server Lists
>> //
>>
>> Auth
>> {
>>        half-life.east.won.net:7002
>>        half-life.west.won.net:7002
>>        half-life.central.won.net:7002
>> }
>>
>> Master
>> {
>>        half-life.east.won.net:27010
>>        half-life.west.won.net:27010
>>        half-life.central.won.net:27010
>> }
>>
>> Secure
>> {
>>        half-life.speakeasy-nyc.hlauth.net:27012
>>        half-life.speakeasy-sea.hlauth.net:27012
>>        half-life.speakeasy-chi.hlauth.net:27012
>> }
>>
>> ValveAuth
>> {
>>        valve-auth.east.valvesoftware.com:27040
>>        valve-auth.west.valvesoftware.com:27040
>> }
>>
>>
>> Here's the console.
>>
>> No auth servers parsed from }
>> Disabling Valve Authentication.
>> No masters parsed from valvecomm.lst
>> Using default master
>> stat
>> hostname:  Half-Life
>> version :  46/3.1.1.1 2378 insecure
>> tcp/ip  :  192.168.2.9:27016
>> map     :  bounce at: 0 x, 0 y, 0 z
>> players :  0 active (4 max)
>>
>> #       name            userid  uniqueid                frag
>> time            ping    loss    adr
>> 0 users
>>
>>
>> Faustas Bus(kevic(ius wrote:
>>> You need to change your -game parameter to either valve or cstrike,
>>> as in
>>>
>>> ./hlds_run -game cstrike -autoupdate -secure -console -maxplayers 4
>>> +log
>>> on -debug -verbose -port 27016
>>>
>>> And then I would suggest that you switch to metamod-p and amxx.
>>>
>>> On Sun, Apr 26, 2009 at 1:33 PM, stalker <[email protected]>
>>> wrote:
>>>
>>>> I've been running servers for many years but recent changes have
>>>> caused
>>>> my servers' performance to tank.
>>>> The adminmod and metamod add-ons no longer work either.
>>>> I'm running version 48/1.1.2.1/Stdio 4383 secure (50).
>>>> I had downloaded what I thought to be a new linux dedicated server
>>>> binary but when I try to run it it fails
>>>> I have a startup script in /usr/bin called startsteam2
>>>> Here's that script and what happens when I try to start it.
>>>> I can't remember where I downloaded it from but since the exe
>>>> build is
>>>> from April 29th 2003 it can't be the latest linux server available.
>>>> Please tell me where I can download a current linux dedicated
>>>> server.
>>>>
>>>> cat /usr/bin/startsteam2
>>>> cd /usr/steam2/hlds_l
>>>> ./hlds_run -game hlds_l -autoupdate -secure -console -maxplayers 4
>>>> +log
>>>> on -debug -verbose -port 27016
>>>>
>>>> [u...@vrod steam2]# startsteam2
>>>> Enabling debug mode
>>>> Auto-restarting the server on crash
>>>>
>>>> Console initialized.
>>>> Protocol version 46
>>>> Exe version 3.1.1.1
>>>> Exe build: 22:35:19 Apr 29 2003 (2378)
>>>> Error connecting to Auth server: ES_INVALID_ADDR
>>>> Auth Server
>>>> Server logging data to file logs/L0426001.log
>>>> L 04/26/2009 - 08:30:34: Log file started (file "logs/L0426001.log")
>>>> (game "") (version "46/3.1.1.1/2378")
>>>> Server IP address 192.168.2.9:27016
>>>> LoadLibrary failed on ./hlds_l/dlls/hl_i386.so:
>>>> ./hlds_l/dlls/hl_i386.so: cannot open shared object file: No such
>>>> file
>>>> or directory
>>>> Host_Error: Couldn't get DLL API from ./hlds_l/dlls/hl_i386.so!
>>>> L 04/26/2009 - 08:30:34: FATAL ERROR (shutting down): Host_Error:
>>>> Couldn't get DLL API from ./hlds_l/dlls/hl_i386.so!
>>>>
>>>> FATAL ERROR (shutting down): Host_Error: Couldn't get DLL API from
>>>> ./hlds_l/dlls/hl_i386.so!
>>>>
>>>>
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>>>>
>>>>
>>>
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>>>
>>
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