Hello everyone, i am having issues with srcds running CSS servers,  every so
often (once an hour?) there will be a short "warp" in game, lasting around
500ms. This is happening on my servers, as well as a friends running
different hardware and different distros. Im seeing it on debian as well as
centos, running anywhere from the 2.6.26. series of kernel to 2.6.29.
Tickless and 1000HZ. TF2 servers on the same machine don't suffer from this
problem at all. Could this somehow be related to clock drift? I used to run
ntpd on the machine but i was seeing errors in the srcds logs related to
time, and believed that some issues i was having back then were related to
ntp updating the time so often. Since then i have not updated the time at
all, not even manually with ntpdate and it has drifted anywhere from 40
seconds to 9 minutes. The game servers get "restarted" nightly, but the
machines do not. One oddity i have noticed is that after a system reboot the
problems seem to go away for a day or two. Any help would be greatly
appreciated!
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