Thanks for the reply gary i appreciate it. I did state that i am not running
ntp, i was in the past but figured it was causing issues, so it has not been
used for quite some time. Also, i am not currently running a tickless
kernel, but i have experienced this issue on tickless and "ticked" kernels.
I just dont understand why a system reboot seems to resolve the issue for a
day or two, considering there is nothing substantial running on the machine
outside of ssh, screen and game servers.

On Tue, May 19, 2009 at 5:58 PM, Gary Stanley <[email protected]>wrote:

> At 08:42 PM 5/19/2009, bob dolet wrote:
> >Hello everyone, i am having issues with srcds running CSS servers,  every
> so
> >often (once an hour?) there will be a short "warp" in game, lasting around
> >500ms. This is happening on my servers, as well as a friends running
> >different hardware and different distros. Im seeing it on debian as well
> as
> >centos, running anywhere from the 2.6.26. series of kernel to 2.6.29.
> >Tickless and 1000HZ. TF2 servers on the same machine don't suffer from
> this
> >problem at all. Could this somehow be related to clock drift? I used to
> run
> >ntpd on the machine but i was seeing errors in the srcds logs related to
> >time, and believed that some issues i was having back then were related to
> >ntp updating the time so often. Since then i have not updated the time at
> >all, not even manually with ntpdate and it has drifted anywhere from 40
> >seconds to 9 minutes. The game servers get "restarted" nightly, but the
> >machines do not. One oddity i have noticed is that after a system reboot
> the
> >problems seem to go away for a day or two. Any help would be greatly
> >appreciated!
>
>
> Turn off ntp. It's probably stepping the time backwards to compensate
> for a deviant system clock that drifts.
> Tickless is not recommended as that makes time calculations more
> expensive because ticks have to be woken up to do work, instead
> of them always being *active*
>
> You shouldn't be running power management stuff at all (tickless is
> good for laptops only, not game servers)
>
>
>
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