I would setup a simple rrd script that'll add value of seconds past 
00:00:00 every day into rrd database and everyday 23:59:59 I would 
generate a graph from that DB, it should be pretty straight line without 
any artifacts. Then you'll know if you problem is periodical or 
non-periodical and you can compare your graph to the system services and 
observe what runs at that concrete time.

Kveri

bob dolet wrote:
> Hello everyone, i am having issues with srcds running CSS servers,  every so
> often (once an hour?) there will be a short "warp" in game, lasting around
> 500ms. This is happening on my servers, as well as a friends running
> different hardware and different distros. Im seeing it on debian as well as
> centos, running anywhere from the 2.6.26. series of kernel to 2.6.29.
> Tickless and 1000HZ. TF2 servers on the same machine don't suffer from this
> problem at all. Could this somehow be related to clock drift? I used to run
> ntpd on the machine but i was seeing errors in the srcds logs related to
> time, and believed that some issues i was having back then were related to
> ntp updating the time so often. Since then i have not updated the time at
> all, not even manually with ntpdate and it has drifted anywhere from 40
> seconds to 9 minutes. The game servers get "restarted" nightly, but the
> machines do not. One oddity i have noticed is that after a system reboot the
> problems seem to go away for a day or two. Any help would be greatly
> appreciated!
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>   

-- 
Tato sprava bola prehladana na vyskyt virusov
a nebezpecneho obsahu antivirovym systemom
a zda sa byt cista.


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