I would setup a simple rrd script that'll add value of seconds past 00:00:00 every day into rrd database and everyday 23:59:59 I would generate a graph from that DB, it should be pretty straight line without any artifacts. Then you'll know if you problem is periodical or non-periodical and you can compare your graph to the system services and observe what runs at that concrete time.
Kveri bob dolet wrote: > Hello everyone, i am having issues with srcds running CSS servers, every so > often (once an hour?) there will be a short "warp" in game, lasting around > 500ms. This is happening on my servers, as well as a friends running > different hardware and different distros. Im seeing it on debian as well as > centos, running anywhere from the 2.6.26. series of kernel to 2.6.29. > Tickless and 1000HZ. TF2 servers on the same machine don't suffer from this > problem at all. Could this somehow be related to clock drift? I used to run > ntpd on the machine but i was seeing errors in the srcds logs related to > time, and believed that some issues i was having back then were related to > ntp updating the time so often. Since then i have not updated the time at > all, not even manually with ntpdate and it has drifted anywhere from 40 > seconds to 9 minutes. The game servers get "restarted" nightly, but the > machines do not. One oddity i have noticed is that after a system reboot the > problems seem to go away for a day or two. Any help would be greatly > appreciated! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- Tato sprava bola prehladana na vyskyt virusov a nebezpecneho obsahu antivirovym systemom a zda sa byt cista. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

