At 08:42 PM 5/19/2009, bob dolet wrote:
>Hello everyone, i am having issues with srcds running CSS servers,  every so
>often (once an hour?) there will be a short "warp" in game, lasting around
>500ms. This is happening on my servers, as well as a friends running
>different hardware and different distros. Im seeing it on debian as well as
>centos, running anywhere from the 2.6.26. series of kernel to 2.6.29.
>Tickless and 1000HZ. TF2 servers on the same machine don't suffer from this
>problem at all. Could this somehow be related to clock drift? I used to run
>ntpd on the machine but i was seeing errors in the srcds logs related to
>time, and believed that some issues i was having back then were related to
>ntp updating the time so often. Since then i have not updated the time at
>all, not even manually with ntpdate and it has drifted anywhere from 40
>seconds to 9 minutes. The game servers get "restarted" nightly, but the
>machines do not. One oddity i have noticed is that after a system reboot the
>problems seem to go away for a day or two. Any help would be greatly
>appreciated!


Turn off ntp. It's probably stepping the time backwards to compensate 
for a deviant system clock that drifts.
Tickless is not recommended as that makes time calculations more 
expensive because ticks have to be woken up to do work, instead
of them always being *active*

You shouldn't be running power management stuff at all (tickless is 
good for laptops only, not game servers)



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