The fake spy hand is not fixed and still there.
>A required update for Team Fortress 2 is now available. Please run >hldsupdatetool to receive it. The specific changes include: > > General > - Added an option to the advanced multiplayer menu to select left or right > handed view models > - Fixed a bug where a spectator's wearable items could be seen floating > around the player they were spectating > - Fixed a bug where a fake Spy hand would appear on the screen of other > players > - Custom death animations now only play 25% of the time > - Fixed teleporters not being build-able in some places where they should > be (such as within the pit at the end of Badwater Basin) > - Fixed rare client crash on connection and level change > - Removed refract from water ripples caused by bullet impacts for > performance reasons > - Added log entries for player extinguished events using the medigun, > jarate, flamethrower and dispenser > - Started tracking localization settings to help make decisions regarding > localization in the future > - Fixed the blank progress bar in the upper-left of the screen when the > client scheme is reloaded > > Mapmaker requests > - Added spawn flag to func_respawnroomvisualizer that allows it be > non-solid to players > - Added SetSolid input to func_respawnroomvisualizer to change solidity to > players dynamically > - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy > > Sniper > - Fixed a bad detection case in the "Friendship is Golden" achievement > - Changed the description of the "Triple Prey" achievement so it better > describes how to get it > - Critical arrows now have a trail and correctly deal enhanced damage > - The Huntsman now defaults to be right handed > - Friendly arrows will no longer trigger the near miss sound on you > - Fixed several sources of floating arrows > > Spy > - Fixed disguised Spies occasionally looking like they have > invulnerability, instead of the correct fake Spy mask > - Disguised spies will no longer lose their disguise weapon when they > interact with a weapon locker > - Fixed a bug where the spy's watch would randomly change models during > play > - Fixed uncloaked spies flickering in and out of the cloak effect when > taking damage > - The Cloak and Dagger now always regenerates at its intended rate. > Previously it only regenerated at the correct rate when the spy was > cloaked > - Increased the Cloak and Dagger regeneration rate slightly > - Capped the rate of energy loss from moving faster than run speed > (falling / air toss) while cloaked with the Cloak and Dagger > - The Dead Ringer's cloak consume rate has been slightly reduced, giving > about an extra second of cloak time on a full meter > - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak > meter instead of 100%. This drain only happens if the meter is at least > 60% full > - The Dead Ringer's cloak meter can now be regenerated from ammo sources > - The Ambassador now only crits when fully accurate and no longer > penetrates enemies > - The Spy can no longer change weapons from the knife while shocked by the > Razorback > - Force-A-Nature & Flamethrower air blast knockback effects no longer work > on disguised spies > - Fixed disguised Spies showing the wrong teleporter effects when using an > enemy teleporter > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

